Hi,
This is my first post on this forum. I soon (luckily) will have a GP2x, a small machine I'm very excited about. But to the topic...
I like 3d games especialy the first person shooters. I was stunned by oryginal Wolfstein3d, then Doom1/2, then Duke3D, etc. But the more "3d" games I had seen, the less and less I had ben impressed. To a point I was disgusted with "Doom3" and recently tested demo of F.E.A.R.
We have the 2005 year now and how is looking today's top 3d game?
- it has everything bumpmapped what makes everything like it was foiled
- it uses stencil buffer for dynamic shadows with big slowdowns when more objects shows
- it still uses lightmaps extensively (using s-buf only would kill perfomance totally)
- it still has ugly alphatested textures
- there is still (with rare exception) a syndrome of just one room with up to three opponents at once. The same way like it was in Quake.
- levels are mostly static, almost nothing can be destroyed, moved or bended (save the few barrels or chairs)
Forget for a while about graphics and focus on game's features alone and say what today's game have a feature wise better now?
Imho nothing I would say.
The oryginal Doom has:
- lots opponents at once
- very big levels
- levels could be dynamic to much greater degree
- you as player could run where you want - no a "tunnel" like only movement
- slowdowns were much smaller even at hectic action
- lighting could be changing even globally
- you could see the whole level from one point and it won't crawl
The "build" based games extended this significantly.
The first SystemShock was an 2.5d game, the second was a full 3d.
Which engine was more capable from game's features standpoint (not graphics)?
So you can say I'm a sorry old prick. :lol:
Yeah, but don't you think there are other techs to do games?
Think about DivX encoded sprites, about improved voxels,
about such things like sphererendering (someone remeber Ecstatica)?
This is my first post on this forum. I soon (luckily) will have a GP2x, a small machine I'm very excited about. But to the topic...
I like 3d games especialy the first person shooters. I was stunned by oryginal Wolfstein3d, then Doom1/2, then Duke3D, etc. But the more "3d" games I had seen, the less and less I had ben impressed. To a point I was disgusted with "Doom3" and recently tested demo of F.E.A.R.
We have the 2005 year now and how is looking today's top 3d game?
- it has everything bumpmapped what makes everything like it was foiled
- it uses stencil buffer for dynamic shadows with big slowdowns when more objects shows
- it still uses lightmaps extensively (using s-buf only would kill perfomance totally)
- it still has ugly alphatested textures
- there is still (with rare exception) a syndrome of just one room with up to three opponents at once. The same way like it was in Quake.
- levels are mostly static, almost nothing can be destroyed, moved or bended (save the few barrels or chairs)
Forget for a while about graphics and focus on game's features alone and say what today's game have a feature wise better now?
Imho nothing I would say.
The oryginal Doom has:
- lots opponents at once
- very big levels
- levels could be dynamic to much greater degree
- you as player could run where you want - no a "tunnel" like only movement
- slowdowns were much smaller even at hectic action
- lighting could be changing even globally
- you could see the whole level from one point and it won't crawl
The "build" based games extended this significantly.
The first SystemShock was an 2.5d game, the second was a full 3d.
Which engine was more capable from game's features standpoint (not graphics)?
So you can say I'm a sorry old prick. :lol:
Yeah, but don't you think there are other techs to do games?
Think about DivX encoded sprites, about improved voxels,
about such things like sphererendering (someone remeber Ecstatica)?