M-HT
Very Active Member
Did you look at texture streaming? ptitSeb was doing some things with it in this thread.I'm running into workloads that require (at least) a texture upload per frame, and that's still pretty slow (and in my case still doesn't result in very accurate rendering).The texture uploads may be slow, but you can avoid them with sparse textures (GL_TEXTURE_3D) or atlases.
This is more doable with 2D games, but with 3D games the texture uploads are annoyance indeed.
Last edited by a moderator: