WizardStan
Mega GP Mania
- Joined
- May 24, 2008
- Messages
- 16,733
Huh, could have sworn this was posted somewhere here, but I can't find it. No matter...
So with THQ in dire financial trouble they've stepped right out of the traditional AAA++ mould and put a bunch of their games in the pay-what-you-want ring through the Humble Bundle.
I kind of put this alongside the Frozenbyte bundle: an fairly large established publisher taking advantage of a system that was originally intended to help small "indie" companies get rewarded for their work.
At the same time, this seems to be a last ditch effort on THQ's part, putting all their work out there and trusting in the good will of their fans not to just take without giving back, and that can be a very humbling position.
Having raised about 3.5 million so far I highly doubt they'll reach the numbers required to keep the company in business, but if this money can ensure that their employees actually get their final paycheque then it will be money well spent.
Plus it's an interesting experiment, whether the "pay what you want" method can realistically be applied to big name games as well. THQ has nothing to lose where other companies would be hesitant, but if they can actually make quite a few sales it might cause others to at least consider the possibility.
So with THQ in dire financial trouble they've stepped right out of the traditional AAA++ mould and put a bunch of their games in the pay-what-you-want ring through the Humble Bundle.
I kind of put this alongside the Frozenbyte bundle: an fairly large established publisher taking advantage of a system that was originally intended to help small "indie" companies get rewarded for their work.
At the same time, this seems to be a last ditch effort on THQ's part, putting all their work out there and trusting in the good will of their fans not to just take without giving back, and that can be a very humbling position.
Having raised about 3.5 million so far I highly doubt they'll reach the numbers required to keep the company in business, but if this money can ensure that their employees actually get their final paycheque then it will be money well spent.
Plus it's an interesting experiment, whether the "pay what you want" method can realistically be applied to big name games as well. THQ has nothing to lose where other companies would be hesitant, but if they can actually make quite a few sales it might cause others to at least consider the possibility.