pferguso
Member
Nice Work! SCII is my favorite game of all time. Humorous dialog, great music, and several different elements of gameplay including the best one on one ship combat system ever. Very entertaining! Thanks a lot!
It's not like it's hard to change. The in game menu has an option to switch.poro said:Thanks for the effort, but why assume everyone wants the new music?
Here's the deal: .UQM files are really just .ZIP files renamed to .UQMledro said:When I go to the download site to download the .uqm additional speech pack. I am downloading a .uqm.zip instead of an .uqm file. And When I'm unzipping the .uqm.zip file I get a selection of subdirectory's with Ogg's instead of the .uqm package file I would expect.
So, can I just place the .uqm.zip in the package directory of the game or do I need to rename tue uqm.zip -> uqm file? Or should I put the unzipped files in the package directory.
imhotep said:It's not like it's hard to change. The in game menu has an option to switch.poro said:Thanks for the effort, but why assume everyone wants the new music?
That is not what I meant. With modern bandwidth it really is not a big deal that the zip is double in size of what is needed because of them. Sorry for this bitching, but I grew up with the one and only real soundtrack and no speech (and yes I once did try them). And since the addons are all just addons according to the official website and my tiny little puristic mind, I just got puzzled why the new music is force feeded as they are easily fetched if in need.
And silly of me to forget that the 3do-music was already with the release before this, and I surely had no trouble getting rid of it asap
No hard feelings for the author. Great job for a great cause!
Ask for your money back :lol:poro said:That is not what I meant. With modern bandwidth it really is not a big deal that the zip is double in size of what is needed because of them. Sorry for this bitching, but I grew up with the one and only real soundtrack and no speech (and yes I once did try them). And since the addons are all just addons according to the official website and my tiny little puristic mind, I just got puzzled why the new music is force feeded as they are easily fetched if in need.
Wellllllll, the real truth behind it is that I like the 3DO remixes just a tiny bit better than the original music, but it's really a tie. The 3DO music sort of reminds me of Nitzer Ebb and Juno Reactor, and I have always been a big fan of those artists. The MODs are very high quality, as well. I remember well how atmospheric they were, even on my "Thunderboard" mono soundblaster under DOS.rokdcasbah said:i was under the impression that originally just the 3do version was opened up, not the pc version. which may explain why the music & default settings mirror the 3do stuff more.
I'm about to finish it again.Alex. said:It looks huge though, did anyone here finish it?
imhotep said:I just noticed the DOS manual is available at ReplacementDocs. Direct Link
It's a good way to learn about the game without spoilers.
I never thought to go look there! Thanks. Yet another addition to my Star Control II reference collection on my hard drive.
@ Senor Quack - I finished the game for the first time on my GP2X (done it many times with my PC)! Not only did it never lock up but the game worked smoothly throughout and at 250MHz overclock the lander movement slowdown was almost non-existent. I had a great time with this! Thank you again!
Classic Gamer said:imhotep said:I just noticed the DOS manual is available at ReplacementDocs. Direct Link
It's a good way to learn about the game without spoilers.
I never thought to go look there! Thanks. Yet another addition to my Star Control II reference collection on my hard drive.
@ Senor Quack - I finished the game for the first time on my GP2X (done it many times with my PC)! Not only did it never lock up but the game worked smoothly throughout and at 250MHz overclock the lander movement slowdown was almost non-existent. I had a great time with this! Thank you again!
Awesome news, definitely makes my day hearing about the first completion, with no crashes, no less.. I am well on my way to my first completion of the game *ever*, which might surprise some folks
Recently, I fiddled around a lot with speeding up the game, but met relatively little success. I even hacked together a very crappy version that used HW surfaces for almost everything. It only gave FPS speedups in places I didn't need it. My main bottleneck seems to be RAM speed.
I think the bottom line is the game has a lot of overhead, and on planet landings there's quite a bit going on, often mixing 8 seperate sound streams together, on top of an OGG stream, with a lot more software blitting all thrown on top, with no HW blitter use (not without lotsa code change). 100mhz SDRAM and 200mhz CPU are just enough, it seems. I put together my own private SDL library with auto-optimization, ARM ASM routines, full compiler optimizations, incorporated libTremolo, squdge MMUI hack, etc etc all for a few FPS. Still, a bit smoother IMO. I do think the lander is smoother with my new private version, but you still need a RAM tweak to get the full benefit.
What I really want to do is provide dual USB joystick support for when playing super melee on TV with a friend. I'm not even sure if TV-OUT works, don't have a cable yet.
It works.Senor Quack said:I'm not even sure if TV-OUT works, don't have a cable yet.
Are you using R Trigger for thrust? That's the button to use if not.Trevor Bradley said:I'm having a problem with this version of UQM. I have an F200. On the planet surface, I can't seem to move forward and turn at the same time... This makes it a bit difficult to dodge earthquakes and the like.