ronnieB
Still Fresh
For the benefit of all I have compiled this short list. Please feel free to correct me or add info
------consoles---------
PSp - http://www.digitalbackspin.com/pspinfo.htm
$199.99 (subject to change)
PROS - will probably have a large game base; widescreen resolution for movies.
CONS - the wide screen probably will be wasted when running emulators, resulting in 'blank space' ;regional protection :angry: ; quoted -“2.5 hours or so for full DVD quality movie playback from UMD disks” (the battery life for games and mp3 is more reasonable).
Nintendo DS - http://www.nintendo.com/e3_2004/ds/ds_overview.jsp
150$ ?
PROS - backward compatibility (will DEFINITELY have a large game base); touch screen; wireless?
CONS - Reliance on 1st party titles means that you will probubly have to purchase 'unofficial' flash cartridges to enjoy fanmade games and software (like with the gba)
GP32 gp32_console - http://www.gp32x.de/
213$ +shipment (BLU, found at http://www.gbax.co.uk)
PROS - large and lively community; already emulates many 8bit systems semi-perfectly: NES, MSX, PCengine and more; close to perfect 16bit emulation.
CONS - the manufacturer seems content to sit on its ass and contribute nothing to the scene; 128MB's of SMC can be limiting at times.
------PC based---------
all PC based platform have the added benefits of large storage (at least 20gigabyte) and tons of ready to use PC games
Rogue - http://www.sl-interphase.com/home.htm
around 1500$ (suggested by http://www.hwhell.com)
PROS - the most powerful of all reviewed platforms; 10 inch screen; doubles as a desktop computer and LAN party machine; claimed to be highly upgradable.
CONS - batteries will only feature about 3 hours of gaming (more for applications); way too big to be carried in your pocket; high cost; uncertain future?.
oqo - http://www.oqo.com
$1500-$2000 (suggested by http://www.pcstats.com)
PROS - small and compact; comes equipped with integrated keyboard; seems to be able to make it in the 'mainstream' market
CONS - was not designed to be a gaming platform and is underpowered for modern PC games; no joystick (though a USB one should be usable)
eve - http://www.ministrymobile.com/
under $500 (suggested by http://www.extremetech.com)
PROS - geared towards mobile gaming; screen can double as media player; hot swappable batteries; very economically priced.
CONS - specifications are still uncertain as the E3 prototype does not show off all of the promised features; might not make it; no touch screen.
------palm/console hybrid-----
zodiac - http://www.tapwave.com/
299$ or 399$ (depending on the model)
PROS - lots of palm games
CONS - non-user replaceable battery, DAA signing of apps, means only developers can really get the most out of the console. For players that means long waits for fully approved software..
------------contributions---------------
lizard808uk
EDIT: added 'contributions' section and prices (mostly estimated)
I probably left out a lot, so write in your corrections and i'll edit this post - the goal is having an updated summarized list.
ronnieB
------consoles---------
PSp - http://www.digitalbackspin.com/pspinfo.htm
$199.99 (subject to change)
PROS - will probably have a large game base; widescreen resolution for movies.
CONS - the wide screen probably will be wasted when running emulators, resulting in 'blank space' ;regional protection :angry: ; quoted -“2.5 hours or so for full DVD quality movie playback from UMD disks” (the battery life for games and mp3 is more reasonable).
Nintendo DS - http://www.nintendo.com/e3_2004/ds/ds_overview.jsp
150$ ?
PROS - backward compatibility (will DEFINITELY have a large game base); touch screen; wireless?
CONS - Reliance on 1st party titles means that you will probubly have to purchase 'unofficial' flash cartridges to enjoy fanmade games and software (like with the gba)
GP32 gp32_console - http://www.gp32x.de/
213$ +shipment (BLU, found at http://www.gbax.co.uk)
PROS - large and lively community; already emulates many 8bit systems semi-perfectly: NES, MSX, PCengine and more; close to perfect 16bit emulation.
CONS - the manufacturer seems content to sit on its ass and contribute nothing to the scene; 128MB's of SMC can be limiting at times.
------PC based---------
all PC based platform have the added benefits of large storage (at least 20gigabyte) and tons of ready to use PC games
Rogue - http://www.sl-interphase.com/home.htm
around 1500$ (suggested by http://www.hwhell.com)
PROS - the most powerful of all reviewed platforms; 10 inch screen; doubles as a desktop computer and LAN party machine; claimed to be highly upgradable.
CONS - batteries will only feature about 3 hours of gaming (more for applications); way too big to be carried in your pocket; high cost; uncertain future?.
oqo - http://www.oqo.com
$1500-$2000 (suggested by http://www.pcstats.com)
PROS - small and compact; comes equipped with integrated keyboard; seems to be able to make it in the 'mainstream' market
CONS - was not designed to be a gaming platform and is underpowered for modern PC games; no joystick (though a USB one should be usable)
eve - http://www.ministrymobile.com/
under $500 (suggested by http://www.extremetech.com)
PROS - geared towards mobile gaming; screen can double as media player; hot swappable batteries; very economically priced.
CONS - specifications are still uncertain as the E3 prototype does not show off all of the promised features; might not make it; no touch screen.
------palm/console hybrid-----
zodiac - http://www.tapwave.com/
299$ or 399$ (depending on the model)
PROS - lots of palm games
CONS - non-user replaceable battery, DAA signing of apps, means only developers can really get the most out of the console. For players that means long waits for fully approved software..
------------contributions---------------
lizard808uk
EDIT: added 'contributions' section and prices (mostly estimated)
I probably left out a lot, so write in your corrections and i'll edit this post - the goal is having an updated summarized list.
ronnieB
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