The port request topic


Regarding Visual Novels:

It may be hard to get the sourcecode for most of them, but plenty of them are running on NScripter, which has already been rebuild as the free ONScripter (enhanced). ONScripter in turn was ported to the GP2X. Does this mean that we could port every single NScripter-based novel even without access to the sourcecode as soon as ONScripter runs on the Pandora (which shouldn't be a long wait). I know that Narcissu has an GP2X port, but it might be because they had the sourcecode since the author was very interested in various translations of his work. Anyone remembers the details of that port?

If ONScripter really worked like some kind of emulator bypassing the need of sourcecode, it would be an instant killerapp for many people! Just visit the pages of that al|together festival to gasp at dozens of nice and free and translated doujin novels! There was no al|together festival in 2007, but there might be one in 2008. If not, there will be one in 2009. I remember reading somewhere that the festival preparations won't start until the translation of Narcissu 2nd has been finished and released, but also that this was going to happen soon enough. :)

Anyone sharing my excitement? ^_^
Yay for Visual Novels on the Pandora!! I want to see dozens of them!!! :wacko:
 
http://alientrap.org/nexuiz/
Nexuiz is based on the Darkplaces engine, built on OpenGL technology


phrosty said:
Schbirid said:
phrosty said:
i'm working on porting quake and quakeworld.
Sweet! Which engines?
I posted about it in the gp32x forums earlier: http://www.gp32x.de/board/index.php?s= ... t&p=642705
I'm starting with Darkplaces for now, because it doesn't use the fixed-function pipeline in OpenGL 2.0 - should be a little easier to port. I do hope to get ezQuake ported, but it's code is a mess and looks like less fun!
 
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http://www.stellarium.org/ would be very handy if you get out with your telescope... I actually bring with me my large notebook and place on the roof of the car.. but isn't very fancy. One of these times my pc will fall and break.. A pandora can take place even on the telescope mount surface and it's easy to handle in the dark.

svn repos for sourcecodes are here http://stellarium.svn.sourceforge.net/viewvc/stellarium/


stellarium.jpg



apart from that, there are plugins you can control the telescope stepper motor via serial port (means you click on a star and your telescope will automatically aim at it).. would be just delightful do all-in-one with a so small device
 
I would most definately like GZDoom and Skulltag, which are my favorite Doom source ports. And maybe even a portable Doom Builder? ^_^
 
paolo said:
http://www.stellarium.org/ would be very handy if you get out with your telescope... I actually bring with me my large notebook and place on the roof of the car.. but isn't very fancy. One of these times my pc will fall and break.. A pandora can take place even on the telescope mount surface and it's easy to handle in the dark.
That looks interesting - I never even thought of using the Pandora for this! Shows you how often I get out with the old 'scope these days... Looking at the requirements it might just be doable, although it would need some work to port it to OpenGL ES.

paolo said:
apart from that, there are plugins you can control the telescope stepper motor via serial port (means you click on a star and your telescope will automatically aim at it).. would be just delightful do all-in-one with a so small device
That'd be great. Hopefully a USB-to-serial adapter would be enough to get that working.
 
Which would you look to see me port to pandora more:
CounterStrike 1.6 or other version
Frets on fire
?

My vote is for CS but if the public wants me to port FoF instead then I'll do it
 
ryan0 said:
Which would you look to see me port to pandora more:
CounterStrike 1.6 or other version
Frets on fire
?
Is that question mark supposed to be a third option? :twisted:

I think if you're going for a rythm/music game stepmania should take priority, since the fanbase is much larger. Just look at this very topic. It has been requested quite often. Also I think there are more frets fans who would also enjoy some stepmania until they get their port than stepmania fans who would settle with a frets port.

If you feel you could do a better job on CounterStrike, maybe you should go for that. Frets on Fire will be picked up sooner or later and CounterStrike (if it went very quick and smoothly) could be used during the gap between the first batch arrival and the second batch sales end to demonstrate some of the online multiplayer capabilities of the Pandora to the sceptics.
 
porting counterstrike isn't exactly accurate of me to say,rather porting a counterstrike clone to the pandora,I cannot seem to get my hands on the source code which is annoying me >:[
 
ryan0 said:
porting counterstrike isn't exactly accurate of me to say,rather porting a counterstrike clone to the pandora,I cannot seem to get my hands on the source code which is annoying me >:[
Sorry because you wrote some version number I jumped to the conclusion that you might in fact mean the original CS. I don't really follow the CS development and assumed that maybe the owners decided to relase some sources of older versions to the public like it happens with other commercial games every now and then.
So do you have a certain clone in mind you are searching the sourcecode for?
 
I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind. ^_^ I believe it was mentioned on the GP32x forums at some point.

It's still in a very early stage, not even a game yet, but I'm still impressed with the progress. Whether or not it would even run on the Pandora is up for debate I suppose. Given the minimum requirements of the original on Windows 98 (500MHz PIII, 128MB RAM, 32MB video) and the fact that it was released on the Xbox, I wouldn't say it's completely impossible. Those requirements fall about halfway between the (likely?) Quake III port and the theoretically possible Doom 3.
 
ryan0 said:
porting counterstrike isn't exactly accurate of me to say,rather porting a counterstrike clone to the pandora,I cannot seem to get my hands on the source code which is annoying me >:[
of course you can't... its always been closed source, they are still selling it...
 
mechanizeddeath said:
I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind. ^_^ I believe it was mentioned on the GP32x forums at some point.

It's still in a very early stage, not even a game yet, but I'm still impressed with the progress. Whether or not it would even run on the Pandora is up for debate I suppose. Given the minimum requirements of the original on Windows 98 (500MHz PIII, 128MB RAM, 32MB video) and the fact that it was released on the Xbox, I wouldn't say it's completely impossible. Those requirements fall about halfway between the (likely?) Quake III port and the theoretically possible Doom 3.

Wow! Got to have that! :D
 
PandoraNoHako said:
mechanizeddeath said:
I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind.

Looks like ages will pass before there will be a playable desktop version...

It does look that way doesn't it? However, looking at the changelog, it seems like a lot of progress has been made in just four months since the first release. Then again, I'm not a developer, and I don't know how much work that amounted to, or for how long it was worked on prior to that. At least according to what I've read, Bethesda is aware doesn't have a problem with it, so that removes any legal hassles from the picture.
 
It would be great having them for pandora. And after they're ported this project could be a good start for a pandora post
 
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