phrosty said:I'm starting with Darkplaces for now, because it doesn't use the fixed-function pipeline in OpenGL 2.0 - should be a little easier to port. I do hope to get ezQuake ported, but it's code is a mess and looks like less fun!Schbirid said:Sweet! Which engines?phrosty said:i'm working on porting quake and quakeworld.
I posted about it in the gp32x forums earlier: http://www.gp32x.de/board/index.php?s= ... t&p=642705
That looks interesting - I never even thought of using the Pandora for this! Shows you how often I get out with the old 'scope these days... Looking at the requirements it might just be doable, although it would need some work to port it to OpenGL ES.paolo said:http://www.stellarium.org/ would be very handy if you get out with your telescope... I actually bring with me my large notebook and place on the roof of the car.. but isn't very fancy. One of these times my pc will fall and break.. A pandora can take place even on the telescope mount surface and it's easy to handle in the dark.
That'd be great. Hopefully a USB-to-serial adapter would be enough to get that working.paolo said:apart from that, there are plugins you can control the telescope stepper motor via serial port (means you click on a star and your telescope will automatically aim at it).. would be just delightful do all-in-one with a so small device
Is that question mark supposed to be a third option? :twisted:ryan0 said:Which would you look to see me port to pandora more:
CounterStrike 1.6 or other version
Frets on fire
?
Sorry because you wrote some version number I jumped to the conclusion that you might in fact mean the original CS. I don't really follow the CS development and assumed that maybe the owners decided to relase some sources of older versions to the public like it happens with other commercial games every now and then.ryan0 said:porting counterstrike isn't exactly accurate of me to say,rather porting a counterstrike clone to the pandora,I cannot seem to get my hands on the source code which is annoying me >:[
of course you can't... its always been closed source, they are still selling it...ryan0 said:porting counterstrike isn't exactly accurate of me to say,rather porting a counterstrike clone to the pandora,I cannot seem to get my hands on the source code which is annoying me >:[
mechanizeddeath said:I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind. ^_^ I believe it was mentioned on the GP32x forums at some point.
It's still in a very early stage, not even a game yet, but I'm still impressed with the progress. Whether or not it would even run on the Pandora is up for debate I suppose. Given the minimum requirements of the original on Windows 98 (500MHz PIII, 128MB RAM, 32MB video) and the fact that it was released on the Xbox, I wouldn't say it's completely impossible. Those requirements fall about halfway between the (likely?) Quake III port and the theoretically possible Doom 3.
mechanizeddeath said:I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind.
PandoraNoHako said:mechanizeddeath said:I'm really interested in OpenMW. http://openmw.snaptoad.com/ An open source implementation of Morrowind.
Looks like ages will pass before there will be a playable desktop version...
mkinzler said:But relies on different libraries, like Ogre and OpenAl, having converted first.