How about a feature (or a regular series) on projects which won't work on GP32 and explain why. They could be definative answers as to why the GP32 will never emulate Saturn for example, just to put the issues to rest and do a brief profile of the machine. It needn't be a negative article as it would be quite illuminating reading about the technical challenges, comparing the specs and what sort of future GP64 would be needed...? Also a nice excuse to profile some games etc which aren't yet linked to the GP32 scene and the best emulators of that system for other platforms until we get our own. You could get the leading coders to have a Zzap style quote on their opinion of each emulation project's prospects etc etc...?
Also there are lots of interviews with the developers of our scene etc but what about profiling a random board user each time so we can start to see a cross-section of our community and get to know average users - a bit about themselves, where they first heard about it, when & where they bought their GP32, what they love and hate about it and the scene, what their hopes are for the future etc and what their top 5 files are on the SMC...?
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