joyrider
Active Member
Okay let me explain,
I didn't do anything anymore on gph related console's since the gp2x f100, at that time i used to compile my games staticly, for the simple reason that i used other and diffrent configured libs. I had some issues playing mod files at that time so the only reasonable thing i could see was to compile staticly, since otherwise it would dynamicly load the libraries on the gp2x itselve.
I recently ordered a canoo and am wondering now if people still do this (for wiz or canoo). Or have things gotten better with the supplied libs on the wiz / canoo?
Because for instance, i noticed people were having troubles getting ogg to play with sdl_mixer in another thread so the libs might have to be recompiled if it's a problem with the toolchain, or if the supplied libs on the device doesn't support this, one has to compile staticly again, or are there other options around ? Because i think it won't be easy to get them to ship the newer devices with updated libs...
Any thoughts on it ?
I didn't do anything anymore on gph related console's since the gp2x f100, at that time i used to compile my games staticly, for the simple reason that i used other and diffrent configured libs. I had some issues playing mod files at that time so the only reasonable thing i could see was to compile staticly, since otherwise it would dynamicly load the libraries on the gp2x itselve.
I recently ordered a canoo and am wondering now if people still do this (for wiz or canoo). Or have things gotten better with the supplied libs on the wiz / canoo?
Because for instance, i noticed people were having troubles getting ogg to play with sdl_mixer in another thread so the libs might have to be recompiled if it's a problem with the toolchain, or if the supplied libs on the device doesn't support this, one has to compile staticly again, or are there other options around ? Because i think it won't be easy to get them to ship the newer devices with updated libs...
Any thoughts on it ?