Octavious
Programer Guru! ...in the making
OK, now first thing first, I don't have a shiny new GP2X, and I sold my GP32
Second thing, I won't even begin coding for it until the end of this year, maybe
Third, I still don't know that much but bear with me please...
I am in a video game design course in college now, programming option
I am learning more from myself than the proffe usually because he has to help all the stupid people who can't get the simple topics, and have compile errors out the ass
I am working on a simple windows game in 640x480 and its all in C++
I use VisualStudio.NET for all my programming (I believe its 2003, not sure)
I am just doing some simple stuff, (the game is designed to simulate something our robotics team is doing) and learing along the way (I am trying to implement physics into my game right now)
Anyways, the point of the game is there are 6 robots on the court, 3 red, 3 blue, and there are now 18 balls randomly placed into the middle of the court. Each team rolls the balls into their goal or the shooter robots shoot the balls through a hole 3 feet up.
Its a top down, 2d game. Right now I have collision detection for the walls (my bot is stuck in the court) controls for up down left right (real sloppy, but ill be learning some sprite rotation later) splash screen and credits screen, and 18 randomly paced balls on the court (you just drive under them, no rolling or pushing yet)
What I want to know is, If I make a windows game (Ill be doing little ones for a few years now), what do I need to do to make it work on the GP2X? I plan on buying one around August... I miss my '32 and from what I hear, the GP2X solved all the problems I had with the '32 (except the damn batteries..)
Thx
also, can anyone point me to some C++ code examples of say, integrating friction in a game (what governs how much the balls slow down?)
Thx again
~Octavious
Second thing, I won't even begin coding for it until the end of this year, maybe
Third, I still don't know that much but bear with me please...
I am in a video game design course in college now, programming option
I am learning more from myself than the proffe usually because he has to help all the stupid people who can't get the simple topics, and have compile errors out the ass
I am working on a simple windows game in 640x480 and its all in C++
I use VisualStudio.NET for all my programming (I believe its 2003, not sure)
I am just doing some simple stuff, (the game is designed to simulate something our robotics team is doing) and learing along the way (I am trying to implement physics into my game right now)
Anyways, the point of the game is there are 6 robots on the court, 3 red, 3 blue, and there are now 18 balls randomly placed into the middle of the court. Each team rolls the balls into their goal or the shooter robots shoot the balls through a hole 3 feet up.
Its a top down, 2d game. Right now I have collision detection for the walls (my bot is stuck in the court) controls for up down left right (real sloppy, but ill be learning some sprite rotation later) splash screen and credits screen, and 18 randomly paced balls on the court (you just drive under them, no rolling or pushing yet)
What I want to know is, If I make a windows game (Ill be doing little ones for a few years now), what do I need to do to make it work on the GP2X? I plan on buying one around August... I miss my '32 and from what I hear, the GP2X solved all the problems I had with the '32 (except the damn batteries..)
Thx
also, can anyone point me to some C++ code examples of say, integrating friction in a game (what governs how much the balls slow down?)
Thx again
~Octavious