Alex.
Retired
- Joined
- Aug 24, 2005
- Messages
- 4,616
Well, it's more powerful than 4 Barricades put together, and has more simultaneous targets.reiboul said:As I wrote it, i suddendly tried to build a lot of barricades to get past level 36... but how can we know their stats? :rolleyes:
Hey Quiest, thanks for the kind words, I'm happy you like it There will be hiscores/medals for every level, but that shouldn't stop me from making a sandbox mode or something like that with lots of lives or lots of money. It's important to have quick access to the sell button, because often you must sell and rebuild things while a wave is still going on.Quiest said:Thanks for the game, Alex. My favorite compo entry atm Very nicely done, pretty good interface, and your graphics style is wonderful.
But I find it quite hard... its impossible for me to kill a boss in their first way around, and I also haven`t been able to beat the 24 and more wave levels.
I hope you`re going to tweak it a little / make it a little easier.
And please, could you add a infinite money mode, just for the fun of it?
As you are not saving highscores or anything, this should be okay...
Another thing is, could you move the sell building button somewhere else, to like, L+R, I don`t know how often it happened that I wanted to upgrade a tower and accidentally sold it...
Background music would be nice too, something not to loud/distracting maybe.
And how about a fast-forward button, so you don`t have to wait ages for the enemies to get around the level...
Other than that, I think you`ll make first place with the game, this could even be a commercial game (although I hope it won`t).
I wanted a fast forward button too, and others suggested this as well. Unfortunately, that means 5 or whatever times as many total calculations per second (to keep accuracy), and it can actually slow the game down when there are lots of creatures and towers on-screen in the later levels. I don't want to break consistency. I'll see if I can pull a trick or two out of my hat to make it run a tad faster, and if I manage that, I'll put ffwd in
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