prairiefire
Ultimate Frisbee Nut
quick disclamer, i haven't played since alpha 2.5 or 3 so I'm not sure which of my comments have been corrected and which have not. I also managed in the excitement of the release of these games, to bring my SD card into work and in the excitement of going home, left it at work :rolleyes: and thus cannot play anything tonight. :angry:
QUOTE
Alpha 3 really is a good improvement. But at some points I think the firing-algorythm of the towers act different to Alpha2. ^^""" Turrets tend to ignore the first Creature for to long sometimes.
I'm not sure if I'm sold on the current AI. I think it would prefer having the turrets/towers shooting at the lead creeps (in their range) first.
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Enemies just to strong relative to the Power of buildings and giving not enough money. Depot's are nearly useless with their 0.5% Bonus (or is it 5%? )
Alex. introduced this in the 3rd alpha, IIRC. The problem with 5% is that it's too large. All you need to do is have 20 of these factories (quite reasonable) and you can double your cash every wave... it easily multiplies
(at one point i had something like $231241241 or something silly like that!)
The .5% may not be the right answer, maybe 1% or 2% is more reasonable.
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Laser Towers should be cheaper, or more powerful.
I think the towers are stong enough. One laser tower is stonger than many turrets and once you can afford a laser tower, you'll sell all your turrets which kind of takes back from the playability. instead, maybe more expensive towers. also, the creeps shouldn't reach as high in hitpoints as they do.
All of this aside, it's a great game and I don't want to give off the wrong impression - i'm really happy with this game! it was a privaledge being an alpha tester and I think this game is the best homebrew i've played for the gp2x. Alex did a fantastic job on this one and I think with a few more tweaks it will be even better.
Edit: meant to say more expensive towers. also the reason for this is that I like how towers are more powerful than turrets, but would like to still have a good use for turrets (and one approach is not being able to afford a lot of towers )
I agree. When playing the alphas, I found that the fun variation was the distances between creeps. Especially with the AI that the turrets use. The multiple target turrets are better on the close-together creeps, whereas the far-apart creeps are more suited to a higher damage tower that has a single target.fusion_power said:this is since the first Alpha. The waves with round Creatures are harder because of the smaller distances between them, makes a huge difference. But it has an advantage: When winning a round with the circle creatures you can be sure to win the next round with Square creatures without building anything new.
QUOTE
Alpha 3 really is a good improvement. But at some points I think the firing-algorythm of the towers act different to Alpha2. ^^""" Turrets tend to ignore the first Creature for to long sometimes.
I'm not sure if I'm sold on the current AI. I think it would prefer having the turrets/towers shooting at the lead creeps (in their range) first.
QUOTE
Enemies just to strong relative to the Power of buildings and giving not enough money. Depot's are nearly useless with their 0.5% Bonus (or is it 5%? )
Alex. introduced this in the 3rd alpha, IIRC. The problem with 5% is that it's too large. All you need to do is have 20 of these factories (quite reasonable) and you can double your cash every wave... it easily multiplies
(at one point i had something like $231241241 or something silly like that!)
The .5% may not be the right answer, maybe 1% or 2% is more reasonable.
QUOTE
Laser Towers should be cheaper, or more powerful.
I think the towers are stong enough. One laser tower is stonger than many turrets and once you can afford a laser tower, you'll sell all your turrets which kind of takes back from the playability. instead, maybe more expensive towers. also, the creeps shouldn't reach as high in hitpoints as they do.
All of this aside, it's a great game and I don't want to give off the wrong impression - i'm really happy with this game! it was a privaledge being an alpha tester and I think this game is the best homebrew i've played for the gp2x. Alex did a fantastic job on this one and I think with a few more tweaks it will be even better.
Edit: meant to say more expensive towers. also the reason for this is that I like how towers are more powerful than turrets, but would like to still have a good use for turrets (and one approach is not being able to afford a lot of towers )
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