Sqdef, My Tower-defense Game


norm said:
im stayin up all night to test this out :)
I'll do my best not to disappoint then. :) What timezone are you in? I'm Est
 
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Tested the latest version and I think we have a winner here gents. :)
However not to cheer too soon, because I expect some fierce competition from skeezix, ruckage and other entries.

This will be a great gbax and a huge boost for quality homebrew on the gp2x.
 
The grid brings me to the Idea, that the path could have a different grid size because here you cant build towers at all. Cursor would automaticly center over the path tiles and could have a different style. This way we could mark a specific creature (green dot) and track their HP exactly with an alternative pannel. Would be a big benefit at heavy monsters or big bosses, so we se exactly, how much HP they have left over and if they could survive or not.

creaturedetailsmockupnj0.png


The window switch to the right, when cursor reachs the top left quarter of the screen. This way we could have a (optional) permanent display of stats to. I had told Alex. this Idea awhile ago but I'm not sure if other people would like the idea:

Imagine, you move the green cursor clockwise:

sqdefmenumockupjh2.png


Every pannel vanish, if building/upgrade menus are opened

Yes I know this would be a thing for the Future. :)


P.S.: The big Super Tower could need a Damage information at the (not used) Update Window to ;)
 
Ooh, I like the big grid on path idea. Too bad I already submitted, I hope Guyfawkes won't be too mad at me for sending an update after 20 mins :-/
 
I really like beta 3 Alex, it seems very well polished.

Great idea fusion, you really have a good imagination for stuff like this. All I can suggest for this is music, would really tie it together nicely.

I still find the second wave a little difficult, especially compared to the 3rd wave :-S, maybe its just me.
 
Mikey242 said:
Great idea fusion, you really have a good imagination for stuff like this. All I can suggest for this is music, would really tie it together nicely.
Thanx. ^^ But just an Idea and bringing an Idea "to paper" are 2 different things. I wish, I had coding skills.

Mikey242 said:
I still find the second wave a little difficult, especially compared to the 3rd wave :-S, maybe its just me.
this is since the first Alpha. The waves with round Creatures are harder because of the smaller distances between them, makes a huge difference. But it has an advantage: When winning a round with the circle creatures you can be sure to win the next round with Square creatures without building anything new. ;)

Alpha 3 really is a good improvement. But at some points I think the firing-algorythm of the towers act different to Alpha2. ^^""" Turrets tend to ignore the first Creature for to long sometimes.

EDIT: After heavy testing I must say, the current Balancing is quite hard, even on easy Maps with long paths, you can't pass Wave 31, my best so far:
sqdefpic0218qn8.png


even when selling everything and just building the strongest buildings, and doing quick instant buying, building near enemy, selling etc. to have more firepower over the map with just 2 or 3 Towers its impossible to survive till wave 45 I think. Enemies just to strong relative to the Power of buildings and giving not enough money. Depot's are nearly useless with their 0.5% Bonus (or is it 5%? ) Well, even with 5% Bonus per Depot, you need over 1000$ left after building 10 of them to make them valuable and you never have over 1000$ left over after a wave. 45 Wave levels need more starting money I think.

On the pic, when I sell every Factory I have 4000-5000$ and even this is nothing to beat this Boss. He survive more than 3 rounds with his power, Buying lives is a chance (I had buyed 2 more ) but this will cost money you need to build for later (I think it COULD be possible with 4 or 5 lives left, havt to try it )
Laser Towers should be cheaper, or more powerful. ;) I think we need the Booster Towers/Factorys soon ^^

Alex. if you have reached Wave 45, please tell me how and on which map. :)
 
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Yes! I too think that there is some more work to be done on the balancing. I like the idea of those additional info panels. I think with fusion_power's ideas and alex' coding skills this could be an absolute killer-app... well it already is.
 
I never attempted 45-wave game, but I imagine it would be next to impossible to defeat. Damage-boosting towers will hopefully make everything better :)
 
xnopasaranx said:
Yes! I too think that there is some more work to be done on the balancing. I like the idea of those additional info panels. I think with fusion_power's ideas and alex' coding skills this could be an absolute killer-app... well it already is.
Glad you like my Ideas. :) Usualy I'm only so creative at things I really like. And somehow I'm in Tower Defense moot these Days. Better someone stop me, I even have more weird ideas for this Game ^^

For example, while building more and more turrets and updating and updating and updating, I really missed a simple copy&paste feature for buildings or some kind of "Full Upgrade" Button :lol: (yes, I'm lazy ;) )

Alex. said:
I never attempted 45-wave game, but I imagine it would be next to impossible to defeat. Damage-boosting towers will hopefully make everything better :)
Yes, I'm waiting for this feature! :) So the game can have 100 Waves some day, maybe ^^ And I hope it will not be to expencive, you know I never have enough money. ;) Well, I'll get money but not enough when I need it :lol: Laser Towers and their research upgrade are very expensive now, I think.
 
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quasist said:
Some breeding center (+1 live per wave) would be cool
Nice idea, I'll make sure to include this in the next version :)

As a general announcement, I uploaded Sqdef to the archive. I also uploaded my other game, Squaresliding, so I'll plug that in here as well :)

{ Sqdef } { Squaresliding }

Have fun!
 
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Hey, kickass game!
Idea: It would be cool to be able to make skins and then you could select if you want this or make it look like the original Tower Defense ;)
 
Yes! Skins would be a cool feature! I already have a nice idea for a pacman like skin... tiles should be like in pacman with blue borders and black background, towers will stay the same, enemies will be little ghosts of pacman and other arcade critters! Or maybe a sorta warcraft II skin... or starcraft! There are millions of skins that would be possible.

Not that I don't like the gfx you provided Alex. It's just the temptation of giving the game a personal touch and all that...
 
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