Quiest said:
-a load game option for the ingame menu, easier for trying different strategies if you can just load the game from there instead of choosing quit and load it from the main menu
No, I think this is not a good Idea. With the current system, you can't load when you want to save and vice versa. Very secure system I think. With loading and saving in the same menu, bad things can happen, especially when in stressful situations. I really like the current save/load procedure from 2 different menus.
WTF, why do you need to hurry? I hope you noticed that the game pauses when you enter the ingame menu <_< also, if you are that clumsy, I bet you hit exit or quit every so often when saving the game... which is much worse... and why would you want to save in stressful situations anyways? Save between the waves, plan while the wave waves, load, and then do your actions... less stress and works as well.
Well, I have no problem with that, I only mentioned, it COULD happen.
Not very often but me for myself had some experiences with saving/loading twists in some games. ^^" Can be very annoying sometimes.
Izomiac said:
Yep, by technology I meant research. For an unlimited wave game there would need to be some way of improving your DPS. What I was trying to get at with that suggestion was to have 6 or 7 new upgrade options when you beat wave 45 (one for each turret/tower type, maybe one for colonies as well). For example, say Earth turrets have the following upgrade:
Earth turret upgrade level 1: Targets +1, Damage X2, Range +5% - $1500
After that upgrade has been purchased then a new option would take its place on the menu:
Earth turret upgrade level 2: Targets +1, Damage X2, Range +5% - $2500
And so on and so forth. The upgrades are identical, but cumulative. You could also play with the pricing so different turrets begin to shine at different levels. E.g. Fire turrets quickly become prohibitively expensive to upgrade, but Ice turrets become cheaper, and a level 10 upgrade for an Ice turret makes them better than a level 7 upgraded Fire turret, though the situation changes later so that level 15 upgraded Water turrets are the best for the upgrade price. That way there is some turret turn-over.
Sounds interesting but this what you describe at the end can make the game confusing. I think SQDef is good with a clear and easy system of upgrades, something with much overview.
But I could imagine, to include new available upgrades, the best would be the Idea of a bonus system. When defeating bosses, the game unlocks new features for the later levels for example a boss around level 40 would give money and new bonus features like your mentioned advanced upgrades of turrets. So the upgrades are only available, when they needed.
@Alex: Thanx for the quick update.