Decided to have a go at porting an emulator accross to the GP32, I've set myself a deadline to get it running before I receive my FLU from GBAX.
Had a good look at DVE and RAN AWAY CRYING. That's scary stuff.
Luckily I found a really nice, clean, portable Vectrex emulator and now everything is going well. This is my first thing in C for awhile, (Been working in webdev, but have been doing games and emulators in Javascript to stay "sharp" ) so it's a mess but I think it'll be up and running way ahead of schedual
Vectrex at 320*240 looks kinda bad, but still usuable. If only the GP32 had Wonderswan style controls so that you could play it on it's side (tall screen instead of wide screen). At 320*240 alot of space is wasted as the Vectrex has a tall screen.. erm.. like this:-
That's supposed to be the GP32 screen, the stars are the vectrex display. To maintain the correct "aspect" ratio the Vectrex display has to be squashed down to about half of the GP32 screen. If the GP32 screen was on it's side (rotated 90 degrees) the Vectrex display could pretty much fill the GP32 screen and look TONNES better.. MRRGH!
I'd like to hear peoples thoughts on this. Would it be useful to have a 90 degree rotate option? I'm sure a couple of games would be playable using the Dpad and start (as an action button)..
Had a good look at DVE and RAN AWAY CRYING. That's scary stuff.
Luckily I found a really nice, clean, portable Vectrex emulator and now everything is going well. This is my first thing in C for awhile, (Been working in webdev, but have been doing games and emulators in Javascript to stay "sharp" ) so it's a mess but I think it'll be up and running way ahead of schedual
Vectrex at 320*240 looks kinda bad, but still usuable. If only the GP32 had Wonderswan style controls so that you could play it on it's side (tall screen instead of wide screen). At 320*240 alot of space is wasted as the Vectrex has a tall screen.. erm.. like this:-
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That's supposed to be the GP32 screen, the stars are the vectrex display. To maintain the correct "aspect" ratio the Vectrex display has to be squashed down to about half of the GP32 screen. If the GP32 screen was on it's side (rotated 90 degrees) the Vectrex display could pretty much fill the GP32 screen and look TONNES better.. MRRGH!
I'd like to hear peoples thoughts on this. Would it be useful to have a 90 degree rotate option? I'm sure a couple of games would be playable using the Dpad and start (as an action button)..