Well, I had an idea long ago... but no dev seemed to wanna do it yet.
Maybe someone likes my idea and tries to do it on the gp2x...?
Well, basically, you all do know the SuperGameBoy, which is supposed to bring some colors into GB games... though they are SOOOOO ugly!
Then, a while back, I found a little program called "GBColorizer" which I used to bring some colors into Super Mario Land (look this thread for pics and even a download!)
However, it's buggy, most GB games don't want to be turned into GBC games.
Then I thought about emulators: What if the colors won't be saved in the game rom, but as an extra file and the emulator would use the color patch on the fly? Similar to IPS? This way, we could use ALL the colors we want...
Imagine FULLY 16 bit COLORIZED GAME BOY GAMES!
And the best: It shouldn't be too hard to code!
Basically, we'd need two things:
1. A windows Tile Editor, which lets you edit the roms in fully 16bit colors and creates a corresponding patch file.
Shouldn't be too hard, a lot of Tile Editors are out there, usually, the graphics are stored unencrypted and uncompressed in the game rom.
2. An emulator, which loads up the patch and WHENEVER it draws something on the screen which has a CHANGED COLOR VALUE in the patch file, use THIS value!
Shouldn't be too hard to be coded, should it?
So... what do you devs think?
Anyone likes this idea? Possible? Or not?
If it works, we could enhance ALL the 8bit emulators out there... NES, SMS, etc., so we can actually enhance old classics with 16bit colors
Maybe someone likes my idea and tries to do it on the gp2x...?
Well, basically, you all do know the SuperGameBoy, which is supposed to bring some colors into GB games... though they are SOOOOO ugly!
Then, a while back, I found a little program called "GBColorizer" which I used to bring some colors into Super Mario Land (look this thread for pics and even a download!)
However, it's buggy, most GB games don't want to be turned into GBC games.
Then I thought about emulators: What if the colors won't be saved in the game rom, but as an extra file and the emulator would use the color patch on the fly? Similar to IPS? This way, we could use ALL the colors we want...
Imagine FULLY 16 bit COLORIZED GAME BOY GAMES!
And the best: It shouldn't be too hard to code!
Basically, we'd need two things:
1. A windows Tile Editor, which lets you edit the roms in fully 16bit colors and creates a corresponding patch file.
Shouldn't be too hard, a lot of Tile Editors are out there, usually, the graphics are stored unencrypted and uncompressed in the game rom.
2. An emulator, which loads up the patch and WHENEVER it draws something on the screen which has a CHANGED COLOR VALUE in the patch file, use THIS value!
Shouldn't be too hard to be coded, should it?
So... what do you devs think?
Anyone likes this idea? Possible? Or not?
If it works, we could enhance ALL the 8bit emulators out there... NES, SMS, etc., so we can actually enhance old classics with 16bit colors
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