Q
quasist
Guest
Non-interactive backround ruins the game. Bulletholes/smoke on ground would be great
I suggested a cursor speed throttle button. I think Ruckage went with an acceleration factor, so that the longer you hold a direction, the faster it goes.notaz said:Thanks for another quality release!
It would be nice for F100 users like me to have some modifier button which increases cursor speed, to be able switch sides of screen fast.
Buy a DS one.jbrodack said:cool game with great graphics and sound. not sure how it will be as a commercial game but ive liked all your other games so i should like that. this is definitely the most demanding touchscreen game so far. can anyone recommend any good cheap replacements for the gp2x stylus i could buy online? im based in the US. hope no thinks its off topic since it has to do with playing this game
Sure, I'll add it in and release an updated version soon.nubie said:Could you make the fire a different button? Or mirror it to the one across from it as well?
Hi, thanks for the suggestions. I won't be able to add simultaneous multiplayer as it is primarily a touchscreen game and there would be no way of distinguishing players though I might consider some form of multiplayer where you take turns, this wouldn't be a priority however since the 2x is a handheld and single player is more important. As for the most important question - yes there will be gallons of blood I have some great ideas for some good splatter effects, and some will interact with the background, eg if an alien is shot against a wall it will slowly slide down leaving behind a bloody trail.emphy said:I would suggest multiplayer (up to four) support, with differently coloured blood depending on who shot the varment in question.
Now for the important question: will Space Varments 2 feature any blood?
Thanks very much. Pat really did a great job on the songs for this. I haven't done anything fancy with the touchscreen, most of the time the touchscreen is extremely accurate it just has the odd jitter on the x axis but I think because in this game you only tap on the screen you don't notice the occasional anomaly.Senor Quack said:Man this game is a BLAST The touchscreen tapping is also extremely accurate, much more than SDL in my opinion. Did you do additional filtering or something?
The artwork and music and sound are great, thanks a lot ruckage
There are several ways to smooth out the movement, the way I did it was to add acceleration to the pointer depending on the direction pressed. I'll paste the bit of code below in case it helps, I'm sure you'll be able to follow it but if you need any help just PM me.zacaj said:Ruckage, how do you get the mouse to move so smoothly? No matter what I do, it always seems wierd when you change directions in my program...