'space Varments' Released

Q

quasist

Guest
Non-interactive backround ruins the game. Bulletholes/smoke on ground would be great :)
 

Alex.

Retired
Joined
Aug 24, 2005
Messages
4,617
Well I improved a bit, I just massacred my way up to 68442!

I really like the scoring system, a great way to reward patience and blend strategy with senseless destruction :D
 

zacaj

void main()
Joined
Apr 3, 2007
Messages
362
Age
25
Location
NY
Website
zacaj.com
Fun, the cursor moves too slow with a joystick, and the purple bouncy things are too hard to hit.

Not nearly enough blood though... Some should stick to the screen and stuff :)
 

housemonkey

Still Fresh
Joined
Oct 13, 2007
Messages
63
Great stuff as usual. My wife walked past as I was playing it and commented that it looked “kinda yucky” which is always one of my benchmarks of quality.

As far as a commercial release, I would be interested, and if you are looking for boss battle ideas I would nominate a Dr. Phil likeness as I am quite certain he is in fact some sort of malevolent alien creature in real life anyhow…

Either way, blood is cool and stuff!
 

sbock

Chaos is our mode and modus
Joined
Dec 22, 2005
Messages
3,776
Location
Germany
Really a fun game, ruckage. Nice graphics and an excellent sound.
Good luck for your commercial project...

Regards,
Stephan
 

pferguso

Member
Joined
Jun 8, 2004
Messages
156
Age
44
Location
Las Vegas, NV USA
Website
www.obstacledelusions.com
notaz said:
Thanks for another quality release!

It would be nice for F100 users like me to have some modifier button which increases cursor speed, to be able switch sides of screen fast.
I suggested a cursor speed throttle button. I think Ruckage went with an acceleration factor, so that the longer you hold a direction, the faster it goes.

I like that the martians typically have a set pattern of how they move, once they come onto the screen. This allows us F100 users to be able to anticipate where they are going to end up, and we can have the crosshair waiting for them!

The little purple guys are kind of tricky. I like to stay right around their highest point in their jump. That is usually where you can get the cleanest shot.
 
Last edited by a moderator:

jbrodack

gp2x fan
Joined
Dec 22, 2005
Messages
1,034
Age
36
Location
new jersey, USA
Website
jbrodack.googlepages.com
cool game with great graphics and sound. not sure how it will be as a commercial game but ive liked all your other games so i should like that. this is definitely the most demanding touchscreen game so far. can anyone recommend any good cheap replacements for the gp2x stylus i could buy online? im based in the US. hope no thinks its off topic since it has to do with playing this game
 

JakeK

Member
Joined
Jan 30, 2008
Messages
553
Age
29
Location
Pomona, QLD, Australia
Website
Visit site
jbrodack said:
cool game with great graphics and sound. not sure how it will be as a commercial game but ive liked all your other games so i should like that. this is definitely the most demanding touchscreen game so far. can anyone recommend any good cheap replacements for the gp2x stylus i could buy online? im based in the US. hope no thinks its off topic since it has to do with playing this game
Buy a DS one.
 
Last edited by a moderator:

nubie

Recovering Jerk-A-Holic
Joined
Oct 19, 2005
Messages
2,749
Location
USA California
Website
Visit site
First, I loved it, played it all the way through, and that boss had me laughing, crazy bleedin' sockets.

Second, a little problem, my thumb joint starts to make a popping sound and my hand hurts using the edge button as fire (could be an injury, or it could be trying to hold onto the darn system and press a little tiny button at the same time, probably a combination).

Could you make the fire a different button? Or mirror it to the one across from it as well?

I don't know how people are expected to use an edge button, it is one thing that is really painful for me, a handheld or a controller is meant to be naturally cradled in the palm, and you can't do that and jam an outside edge button for a solid hour and not get a cramp (or however long you play the game).

I had a lot of trouble aiming at the faster guys, the squids and the super fast brownish ones, it is probably the MK2 unit and that crapola stick (the unit is brand new, the stick is just a piece of crap to begin with, very hard to change direction), but it was disconcerting nonetheless.

I am very impressed that you made the game easy to play through, and at the same time a challenge if you wanted to go for a higher score.
 

emphyrio

Member
Joined
Mar 9, 2007
Messages
100
Sign me up for the preorder!

I would suggest multiplayer (up to four) support, with differently coloured blood depending on who shot the varment in question.

Now for the important question: will Space Varments 2 feature any blood?
 

senquack

I feel a great disturbance in the source
Joined
Nov 1, 2006
Messages
1,168
Age
39
Location
USA
Website
Visit site
I finally got the archive to let me download this (had to clear the browser cache) and tried it out last night..

Man this game is a BLAST :) The touchscreen tapping is also extremely accurate, much more than SDL in my opinion. Did you do additional filtering or something?

The artwork and music and sound are great, thanks a lot ruckage
 

zacaj

void main()
Joined
Apr 3, 2007
Messages
362
Age
25
Location
NY
Website
zacaj.com
Ruckage, how do you get the mouse to move so smoothly? No matter what I do, it always seems wierd when you change directions in my program...
 

ruckage

Certified Guru
Joined
Oct 15, 2006
Messages
659
nubie said:
Could you make the fire a different button? Or mirror it to the one across from it as well?
Sure, I'll add it in and release an updated version soon.

emphy said:
I would suggest multiplayer (up to four) support, with differently coloured blood depending on who shot the varment in question.

Now for the important question: will Space Varments 2 feature any blood?
Hi, thanks for the suggestions. I won't be able to add simultaneous multiplayer as it is primarily a touchscreen game and there would be no way of distinguishing players though I might consider some form of multiplayer where you take turns, this wouldn't be a priority however since the 2x is a handheld and single player is more important. As for the most important question - yes there will be gallons of blood :) I have some great ideas for some good splatter effects, and some will interact with the background, eg if an alien is shot against a wall it will slowly slide down leaving behind a bloody trail.

Senor Quack said:
Man this game is a BLAST :) The touchscreen tapping is also extremely accurate, much more than SDL in my opinion. Did you do additional filtering or something?

The artwork and music and sound are great, thanks a lot ruckage
Thanks very much. Pat really did a great job on the songs for this. I haven't done anything fancy with the touchscreen, most of the time the touchscreen is extremely accurate it just has the odd jitter on the x axis but I think because in this game you only tap on the screen you don't notice the occasional anomaly.

zacaj said:
Ruckage, how do you get the mouse to move so smoothly? No matter what I do, it always seems wierd when you change directions in my program...
There are several ways to smooth out the movement, the way I did it was to add acceleration to the pointer depending on the direction pressed. I'll paste the bit of code below in case it helps, I'm sure you'll be able to follow it but if you need any help just PM me.

[codebox]
private
xspeed;
yspeed;

if(key(_up))yspeed--;end
if(key(_down))yspeed++;end
if(key(_left))xspeed--;end
if(key(_right))xspeed++;end

if(key(_up)==0 and yspeed<0)yspeed+=1;end
if(key(_down)==0 and yspeed>0)yspeed-=1;end
if(key(_left)==0 and xspeed<0)xspeed+=1;end
if(key(_right)==0 and xspeed>0)xspeed-=1;end

x+=xspeed;
y+=yspeed;

if(yspeed>10)yspeed=10;end
if(yspeed<-10)yspeed=-10;end
if(xspeed>10)xspeed=10;end
if(xspeed<-10)xspeed=-10;end
[/codebox]
 
Last edited by a moderator:
Top