The port of the Yeti3D engine to GP2X has been around for ages and yet I haven't seen anyone make a real game with it. Instead I see release after release of basic, Atari-ish arcade type games with simple 2D graphics and zero depth. Not that I don't appreciate the effort, but why keep reinventing the wheel when you could be doing something more complex and ambitious with a pre-existing 3D engine?
Yeti3D already runs very well on the GP2X hardware although presumably it has yet to be fully optimized. I get 25-30fps, more than enough although getting it smoother and adding perspective correction for textures would be welcome. The PocketPC port also has OpenGL ES texture smoothing, and as OpenGLES was recently made available for GP2X I figure the same could be done.
As for what do to with it, I won't tell you. FPS? Tactical third person? Turn based? Descent style tunnel shooter? I don't care, I'm just really frustrated that the Yeti3D engine has been around on Gamepark handhelds since the GP32 and nobody has done anything with it yet.
Yeti3D already runs very well on the GP2X hardware although presumably it has yet to be fully optimized. I get 25-30fps, more than enough although getting it smoother and adding perspective correction for textures would be welcome. The PocketPC port also has OpenGL ES texture smoothing, and as OpenGLES was recently made available for GP2X I figure the same could be done.
As for what do to with it, I won't tell you. FPS? Tactical third person? Turn based? Descent style tunnel shooter? I don't care, I'm just really frustrated that the Yeti3D engine has been around on Gamepark handhelds since the GP32 and nobody has done anything with it yet.