Smashgp 0.2b


The new char is cool. :)

BTW, where should I send bugs and ideas for features to? I'm thinking about stuff like that the clock keeps on ticking, when you pressed start and are in pause-mode.

And one idea: Is it technically possible to make the second map (the smaller one that is in the background) maybe a little darker? Because right now, it is kind of strange as I can't always differentiate between foreground- and background-map.
 
Well, the timer bug should be out of the picture... But the beta testing topic is the right one for the other ones :)

Also, about arenas, well a lot of people asked me this actually... So I'll work on an extended tileset with background specific tiles.
 
HI Matkeupon, i love your game, the best for me.

I have one suggestion, could you make a rip form the Arenas with their bgms from the official Smash Bros game?

People like me wich is making their own players need this scenaries to reach a good smash bros port.

Thanks for all.

P.D.: a little standard story mode could be great too.
 
Just played this a few times for the first time since skimming over the 16-day compo entires. It really is a stunning bit of work, Matkeupon.

Really really looking forward to seeing some more characters for this.

Though I must say, that fellow who posted that he was having trouble running has a point - it does seem remarkably hard to move at a decent pace. Any chance of speeding up standard walk a bit or would that unbalance it/change the feel too much?
 
I think that the walking speed is fine but the running speed should be a bit faster.
 
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