Wite_Noiz
Member
I'm a proficient coder (it's my day job), but I haven't done a great deal with the GP2X yet.
I'm working on a few personal projects to get the hang of SDL and general performance issues (never worked in a tight environment before), but working on a project is the only way to learn.
I have done some AI work in the past on closed state systems (board games, basically), but that was/is hobby work and I don't consider myself any good at it
As for unit selection: Why bother? If we're keeping it simple, why not have "squads".
L/R could cycle the selection through squads and you can create new units to add them to the current squad.
Larger units (if we add tanks or whatnot) can work singularly.
Perhaps not the best option in the end, but to start with it might work.
I'm assuming you weren't thinking of a huge scrolling playing area to being with? If not, having more than a few squads would be difficult anyway.
I'm working on a few personal projects to get the hang of SDL and general performance issues (never worked in a tight environment before), but working on a project is the only way to learn.
I have done some AI work in the past on closed state systems (board games, basically), but that was/is hobby work and I don't consider myself any good at it
As for unit selection: Why bother? If we're keeping it simple, why not have "squads".
L/R could cycle the selection through squads and you can create new units to add them to the current squad.
Larger units (if we add tanks or whatnot) can work singularly.
Perhaps not the best option in the end, but to start with it might work.
I'm assuming you weren't thinking of a huge scrolling playing area to being with? If not, having more than a few squads would be difficult anyway.