Magnulus posted on Jul 14 2006 at 11:59 AM said:
Whoa there, Nelly.
Like we said earlier, it's going to stay fairly simple still.
Mouse support is kind of a non-issue as the GP2X has no mouse and will not feature support for a mouse unless hooked up via the Break Out Box. I'm pretty sure Vynx doesn't want to alienate the potential player base like that. The GP2X also has no analogue controller, so that's out of the question as well.
What we've discussed is an entirely new (and dare I say revolutionary?) control system that should work like a charm on a handheld.
We'll see about the missions and how they are presented, but to start with, we're going for a skirmish based system. We might come up with some campaigns, but that's not in the plans as of right now.
Now, I'm not expecting a new Command and Conquer game to emerge from this project, but is it going to be something like Famicom Wars for the NES? If you've played it that is...
If you haven't it's a tile based turn-based war strategy game, much like Advance Wars but under the name of Famicom Wars (hence the fact it was made for the NES). Famicom Wars is pretty much the same, except with less animation than Advance Wars.
No, wait. What am I thinking! A real-time-strategy game can't be turn-based! Sorry! But that's pretty much my question. Is it gonna be C&C style (real-time, no turns, like that?) or is it gonna be Famicom Wars like (turns, tile-based, etc.)? Also, what do you mean by skirmish? When you say it, do you mean a short battle? I know that's the definition of it, but is that how it's gonna be in the game? A short 'n simple battle mode? Cool, of course, but I'd like to see some kind of story-driven campaign, regrdless of how it's presented.
Just asking! Great ideas and works, guys! Can't wait 'til I get my GP2X so I can play the Simple RTS game! TBA!