gaterooze
Coltrane Sundia
A little action/puzzle game concept if anyone is looking for ideas:
Essentially, you control a man/woman in a single-screen house (top-down view) which is under siege by zombies/gangstas/aliens/Jehovas Witnesses/whatever you fancy.
The game starts calmly and you need to make preparations. You have a partner in the basement who is breaking up furniture to make wooden boards, so your pile of resources is regularly added to. First step is to board up whichever doors or windows you think fit into your defence strategy.
Then the enemies arrive. They will attack from random points around the house to try and gain entrance. If that entry point has not been boarded up, they will get in quickly. If it has been boarded, they will start breaking down the barricade (which you will need to replace if it breaks).
You have two weapons that you can switch between, a superhcarged leafblower, and an axe. The leafblower will repel enemies who are trying to get in an unguarded entry point, long enough for you to board it up (note: if you're out of boards you have to survive until your partner can create more in the basement). The axe is used when the enemy finally breaks through. You can hack them up--but if too many get inside, you will be overpowerd and EATEN (or proselytized to).
I sort've picture the game like Smash TV crossed with Rampart, where you have to strike a balance between strengthening your defences and getting hands-on with the enemy. The game will get progressively harder, with more and more enemies flooding in. There could be an infinite game mode where you try to last as long as possible, and/or a level system where you have to last, say, 5 minutes, before you go onto a harder level with different layout/enemies.
If anyone wants to use the idea, you're welcome to -- just reply here or drop me a PM.
Essentially, you control a man/woman in a single-screen house (top-down view) which is under siege by zombies/gangstas/aliens/Jehovas Witnesses/whatever you fancy.
The game starts calmly and you need to make preparations. You have a partner in the basement who is breaking up furniture to make wooden boards, so your pile of resources is regularly added to. First step is to board up whichever doors or windows you think fit into your defence strategy.
Then the enemies arrive. They will attack from random points around the house to try and gain entrance. If that entry point has not been boarded up, they will get in quickly. If it has been boarded, they will start breaking down the barricade (which you will need to replace if it breaks).
You have two weapons that you can switch between, a superhcarged leafblower, and an axe. The leafblower will repel enemies who are trying to get in an unguarded entry point, long enough for you to board it up (note: if you're out of boards you have to survive until your partner can create more in the basement). The axe is used when the enemy finally breaks through. You can hack them up--but if too many get inside, you will be overpowerd and EATEN (or proselytized to).
I sort've picture the game like Smash TV crossed with Rampart, where you have to strike a balance between strengthening your defences and getting hands-on with the enemy. The game will get progressively harder, with more and more enemies flooding in. There could be an infinite game mode where you try to last as long as possible, and/or a level system where you have to last, say, 5 minutes, before you go onto a harder level with different layout/enemies.
If anyone wants to use the idea, you're welcome to -- just reply here or drop me a PM.