I'm not at home right now, so no news about all this.
I need to find how ScummVM reads this .BUN file (and what is this GetGamePath() function).
I have source at home which was used to build a program that extract DIGMUSIC.BUN to WAV files (not one of my program, but didn't remember his name). It was a hack from ScummVM source. I guess it'll help me to figure out how these BUN files are handled, and also how to extract and recompress DIGVOICE into OGG and MP3.
Once I'll sort this all, I'll get into the reading of this file in-game (maybe like monster.sog and so3 are?)
anyway, if I'm leading in the wrong way please tell me (if you can understand all I've tried to say =).
I'll tell you more once I'll get more into all this mess
I need to find how ScummVM reads this .BUN file (and what is this GetGamePath() function).
I have source at home which was used to build a program that extract DIGMUSIC.BUN to WAV files (not one of my program, but didn't remember his name). It was a hack from ScummVM source. I guess it'll help me to figure out how these BUN files are handled, and also how to extract and recompress DIGVOICE into OGG and MP3.
Once I'll sort this all, I'll get into the reading of this file in-game (maybe like monster.sog and so3 are?)
anyway, if I'm leading in the wrong way please tell me (if you can understand all I've tried to say =).
I'll tell you more once I'll get more into all this mess