toady
Still Fresh
Had a quick go on Day of the Tenticle - not too shabby seemed to work ok with the touch screen, seems mostly accurate too !
Hi,rokdcasbah said:i have a weird issue in monkey island where it's like buttons are getting hit and i'm not doing it. but i'm not sure it's related, doesn't seem like it's a touchscreen thing either.
and yeah the calibration is a little to the left of where it needs to be, at least on mine.
Sounds to me like thats the best way to do it.DJWillis said:I was going to suggest that if your using an F200 I reuse the dPad to toggle the touch screen state?
What I have in mind is: Left on dPad = Put touch screen in left click on touch, Right on dPad = Put touch screen in right click, Up on dPad = Put touch screen in hover mode (press just treated as a mouse move without click).
DJWillis said:Ok,
This is the build I did last night. No idea if it works, if somebody can try it and let me know I would be very pleased.
ScummVM GP2X F200 0.10.0 06/11/08 - Untested
It should support the calibration info in /etc so be a lot more accurate. Other then that I have not finished off most of the other changes yet (left click, right click, hover etc.).
I was going to suggest that if your using an F200 I reuse the dPad to toggle the touch screen state?
What I have in mind is: Left on dPad = Put touch screen in left click on touch, Right on dPad = Put touch screen in right click, Up on dPad = Put touch screen in hover mode (press just treated as a mouse move without click).
What do people think about this? Just to clarify the above build does not have those features.
So long as it doesnt break compatibility with the F100 guys, maybe some option you can use to tell it what system you have or better still some platform detection ?
DJWillis said:Ok,
This is the build I did last night. No idea if it works, if somebody can try it and let me know I would be very pleased.
Tested with Day Of the Tentacle - the touch screen IS more accurate - but oddly I noticed that more with the main SCUMMVM screen, however after a quick go with DOTT the pointer is a little more precice - very handy for s small screen.
It already detects the platform. The builds here will run just fine on an F100 and always will.Toady said:So long as it doesn't break compatibility with the F100 guys, maybe some option you can use to tell it what system you have or better still some platform detection ?
Useful if a F200 user leaves his/her stylus somewhereToady said:I am also tempted to place a "Use F200 touch screen?" in the options menu if an F200 is found (default to on) so that F200 users who do not want to use the touch screen can go back to the classic F100 controls (not sure why people would do that mind you). To be honest, in time I would like to let the user remap all the controls to suit there preference anyway.
DJWillis said:It already detects the platform. The builds here will run just fine on an F100 and always will.Toady said:So long as it doesn't break compatibility with the F100 guys, maybe some option you can use to tell it what system you have or better still some platform detection ?
The F200 code is wrapped and only used if an F200 is found so it is not an issue. The only reason I put F200 in the zip name is that there are no new features or fixes for F100 users in these builds.
The new SVN builds I am working on (with fixes, more engines, new port features etc.) will support both the F100 and F200 from this point onward.
I am also tempted to place a "Use F200 touch screen?" in the options menu if an F200 is found (default to on) so that F200 users who do not want to use the touch screen can go back to the classic F100 controls (not sure why people would do that mind you). To be honest, in time I would like to let the user remap all the controls to suit there preference anyway.
Excellent !!