Scummvm 1.2.0


sbock

Chaos is our mode and modus
Joined
Dec 22, 2005
Messages
3,778
Location
Germany
The ScummVM Team and the GPH/Pandora maintainer DJWillis released the new Scumm version 1.2.0 for the Wiz and other systems like Caanoo, GP2x, Dingoo and Pandora.

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1.2.0 (2010-10-15)
New Games:
- Added support for Fascination.

New Games (Sierra SCI0 - SCI1.1):
- Added support for Castle of Dr. Brain (EGA and VGA).
- Added support for Codename: ICEMAN.
- Added support for Conquests of Camelot.
- Added support for Conquests of the Longbow (EGA and VGA).
- Added support for EcoQuest: The Search for Cetus.
- Added support for EcoQuest 2: Lost Secret of the Rainforest.
- Added support for Freddy Pharkas: Frontier Pharmacist.
- Added support for Hoyle's Book of Games 1.
- Added support for Hoyle's Book of Games 2.
- Added support for Hoyle's Book of Games 3 (EGA and VGA).
- Added support for Hoyle Classic Card Games.
- Added support for Jones in the Fast Lane.
- Added support for King's Quest I (SCI remake).
- Added support for King's Quest IV (SCI version).
- Added support for King's Quest V (EGA and VGA).
- Added support for King's Quest VI (low and hi res).
- Added support for Laura Bow: The Colonel's Bequest.
- Added support for Laura Bow 2: The Dagger of Amon Ra.
- Added support for Leisure Suit Larry 1 (SCI remake) (EGA and VGA).
- Added support for Leisure Suit Larry 2.
- Added support for Leisure Suit Larry 3.
- Added support for Leisure Suit Larry 5 (EGA and VGA).
- Added support for Leisure Suit Larry 6 (low res).
- Added support for Mixed-up Fairy Tales.
- Added support for Mixed-up Mother Goose.
- Added support for Pepper's Adventures in Time.
- Added support for Police Quest I (SCI remake).
- Added support for Police Quest II.
- Added support for Police Quest III (EGA and VGA).
- Added support for Quest for Glory I/Hero's Quest.
- Added support for Quest for Glory I VGA remake.
- Added support for Quest for Glory II.
- Added support for Quest for Glory III.
- Added support for Slater & Charlie go camping.
- Added support for Space Quest I (SCI remake) (EGA and VGA).
- Added support for Space Quest III.
- Added support for Space Quest IV (EGA and VGA).
- Added support for Space Quest V.
- Added support for The Island of Dr. Brain.

New Ports:
- Added Android port.
- Added Dingux port.
- Added Caanoo port (based on the GP2XWiz port).
- Added OpenPandora port.

General:
- Removed the outdated PalmOS port.
- Switched to the "fast" DOSBox OPL emulator.
- Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version.
- Added support for more original media layouts.
- Added support for GUI localization.
- Improved GUI by adding tooltips and radiobuttons.
- Improved GUI usability by hiding more irrelevant options not supported by
specific games.

AGI:
- Fixed number of GFX glitches.
- Made PIC drawing code picture perfect.
- Added support of MIDI devices.
- Added support for accurate Tandy sound emulation. Switched to it as default.

Broken Sword 2
- Fixed missing speech in some cutscenes.
- Fixed a memory leak that would eventually cause the game to hang.
(#2976008 - BS2: Game lockup in British Museum)

Drascula:
- Fixed number of GFX glitches.
- Made many cutscenes smoother.
- Changed behavior of items menu. Now it shows up on mouse up.

Groovie:
- Added support for the Macintosh version of The 7th Guest.
- Added support for custom MT-32 instruments.

KYRA:
- Fixed some minor graphical glitches.
- Implemented formerly missing recreation of some in game items.
- Added support for playing Kyrandia 3 with the original CD file layout.

LURE:
- Fixed bug where Goewin could get stuck in the Weregate
- Fixed issue with Ratpouch repeatedly moving between two rooms
- Fix for Goewin losing her schedule after Were-cave
- Fix for player getting stuck in sewer exit room

Parallaction:
- Made part one of The Big Red Adventure completable.

SAGA:
- Fixed graphics glitches in several scenes.

SCUMM:
- Several improvements in Maniac Mansion NES.

GP2X port:
- Added support for dynamic engine plugins (experimental).
- Reworked control system and better touchscreen support.

GP2XWiz/Caanoo port:
- Improved downscale code to minimise 'tearing' corruption.
- Reworked control system and better touchscreen support.
- Renamed backend from GP2XWIZ to GPH to better reflect
the supported devices.

DJWillis Homepage: Link.
ScummVM Homepage: Link.
Download Wiz: Archive.
Download Caanoo: Archive.
Download GP2x: Archive.
 
I think Gabriel Knight is not supported, not even in the PC build of ScummVM... Tried it on the Wiz and didn't work anyway.
 
GeorgyPorgy said:
I think Gabriel Knight is not supported, not even in the PC build of ScummVM... Tried it on the Wiz and didn't work anyway.

Only the demo version is supported as it's SCI 1.1. The release version is SCI 2 and not supported yet.

http://wiki.scummvm.org/index.php/Sierra_Game_Versions#SCI_Games
 
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fettouhi said:
Nice, thanks for the update! Hoping for a Caanoo release soon :) .

The Caanoo release was a few days late (sorry about that, a few personal things got in the way) but I have got it up now and you can get it from the main ScummVM downloads page with all the other release.

As for Gabriel Knight, correct, it is not supported in 1.2.0.

Support for it will come in a later release, it is already completable with a lot of bugs if you enable later SCI32 support in the main trunk code base but its nowhere near stable or something the SCI engine team would want to collect bug reports on just yet ;) .
 
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Thanks for the Caanoo update. Now Broken Sword I and II work on the Caanoo along with Curse of Monkey Island. Fantastic release!
 
fettouhi said:
Thanks for the Caanoo update. Now Broken Sword I and II work on the Caanoo along with Curse of Monkey Island. Fantastic release!

did you get all speech to work for broken sword 1 on the caanoo? i know it works on the pc but not on the caanoo.
 
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blues2 said:
fettouhi said:
Thanks for the Caanoo update. Now Broken Sword I and II work on the Caanoo along with Curse of Monkey Island. Fantastic release!

did you get all speech to work for broken sword 1 on the caanoo? i know it works on the pc but not on the caanoo.

I expect your just missing the OGG audio pack for the cut scenes. The Caanoo does not support FLAC audio in the 1.2.0 release and the downloadable cut scene packs default to FLAC audio for the sword games.

Download it from http://prdownloads.sourceforge.net/scummvm/Sword1_OGG_Cutscenes.zip?download and see if that helps.

Failing that, just recopy the game data from your CD's with the Smacker cut-scenes as ScummVM supports them directly these days.
 
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Great, thanks for the Caanoo port. Really stable and good compatibility for the first release version.
I played a little bit to all games I own and made a short list of known problems of the 3 GPH ports.

BASS - Load/Save is broken on all three platforms
Scumm FM Towns engine - Games are broken on both Pollux consoles. GP2x is fine (tested Zak and Indy 3)
Cruise for a corpse - Broken on GP2x and Wiz. I get a "Unsupported opcode type 0" at the start on the GP2x. Caanoo runs this game fine.
Humongous 16 bit Scumm games - Fail to load on Wiz but run nice with the Caanoo. Tested some of the demos free available like Spyfox 3. GP2x can't handle this games, if I'm not mistaken.

Found no other problems yet, SCI runs really good now on all three platforms.
The new control system works good, nice improvement.
 
sbock said:
Great, thanks for the Caanoo port. Really stable and good compatibility for the first release version.
I played a little bit to all games I own and made a short list of known problems of the 3 GPH ports.

BASS - Load/Save is broken on all three platforms
Scumm FM Towns engine - Games are broken on both Pollux consoles. GP2x is fine (tested Zak and Indy 3)
Cruise for a corpse - Broken on GP2x and Wiz. I get a "Unsupported opcode type 0" at the start on the GP2x. Caanoo runs this game fine.
Humongous 16 bit Scumm games - Fail to load on Wiz but run nice with the Caanoo. Tested some of the demos free available like Spyfox 3. GP2x can't handle this games, if I'm not mistaken.

Found no other problems yet, SCI runs really good now on all three platforms.
The new control system works good, nice improvement.

Hi Steve,

Thanks for the feedback, as you surmised I did not get as many fixes into the final 1.2.0 as I would have liked :(.

BASS, yep, it's a long standing but and I promise to get it nailed one of these days.
FM Towns, not games that I normally test as I don't own many Town's versions but I have a friend with Zak and I have FM Towns Loom so I will dig them out to try.
The Cruise for a corpse one is proving an odd one to track down, seems to work with my version 'some' of the time :eek:.
Yep, the HE16 titles are a bit hit and miss, I must confess I only tried them on the Caanoo. The GP2X should support the 16 bit games in the future when I finish unifying the 3 GPH devices into one ScummVM backend.

SCI was the main focus and I am quite pleased with how well even the old GP2X handles the bigger SCI games.
 
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cant get the voices to work on 'touche'
works fine on my pc, but only subtitles on the wiz
any adeas?
 
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