WaveHack
Still Fresh
I'm working on a little game for the Pandora called Sandora! (Cheesy, I know). It's basically a C port of SDL Sand, which is a Falling Sand Game!
A FSG is a sandbox game where you have a 2d canvas (usually the whole screen) and you draw certain types of particles on the screen (walls, water, sand, salt, oil, fire, etc) which fall down (or float up) and interact with other particles. There isn't any point in it, other than being a fun and relaxing casual sandbox game!
Here's a photo of it running on my Pandora:
I'm posting this here in the Development section and not in software release, because I'm still working on the game. It compiles and executes on the Pandora, but that's basically it. Performance is very poor, which I am hoping to fix in order to release it on the file archive. I'm 'releasing' the source early, because I hope I can get some input and feedback from the community in how to increase performance (or have ideas gameplay-wise, although performance is currently top priority in order to make it playable). My C isn't really that top-notch, so I'm more than willing to learn.
Download link: Clicky
This only contains the source code, and not an executable .pnd you can throw and play on your Pandora. Compiling instructions are included (which comes down on simply typing 'make', really). The source requires you to build it on your Pandora itself (native development), but can easily adjusted for cross-compiling on your PC with some adjustments. It also comes with a different makefile to use on Windows. Please see install.txt for more details.
Edit: You can find the new download links of the alpha version and all subsequent releases on the SourceForge project page, under files. The official page for Sandora is now located on my website at http://mineth.net/projects/sandora/. Please follow my blog (or the SF tracker) for release updates and let's keep development discussion in this topic.
A FSG is a sandbox game where you have a 2d canvas (usually the whole screen) and you draw certain types of particles on the screen (walls, water, sand, salt, oil, fire, etc) which fall down (or float up) and interact with other particles. There isn't any point in it, other than being a fun and relaxing casual sandbox game!
Here's a photo of it running on my Pandora:
I'm posting this here in the Development section and not in software release, because I'm still working on the game. It compiles and executes on the Pandora, but that's basically it. Performance is very poor, which I am hoping to fix in order to release it on the file archive. I'm 'releasing' the source early, because I hope I can get some input and feedback from the community in how to increase performance (or have ideas gameplay-wise, although performance is currently top priority in order to make it playable). My C isn't really that top-notch, so I'm more than willing to learn.
Download link: Clicky
This only contains the source code, and not an executable .pnd you can throw and play on your Pandora. Compiling instructions are included (which comes down on simply typing 'make', really). The source requires you to build it on your Pandora itself (native development), but can easily adjusted for cross-compiling on your PC with some adjustments. It also comes with a different makefile to use on Windows. Please see install.txt for more details.
Edit: You can find the new download links of the alpha version and all subsequent releases on the SourceForge project page, under files. The official page for Sandora is now located on my website at http://mineth.net/projects/sandora/. Please follow my blog (or the SF tracker) for release updates and let's keep development discussion in this topic.
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