Release Sandora 0.1.2

Discussion in 'Software Releases' started by WaveHack, Aug 23, 2011.

  1. WaveHack

    WaveHack Still Fresh

    Joined:
    Feb 21, 2011
    Messages:
    45
    Location:
    The Netherlands
    About


    [​IMG]


    Sandora is a falling sand game created for the OpenPandora Ltd. Pandora handheld. However, makefiles are available for the Pandora (native compiling), Windows, Linux and even the Nokia N900 and N950 phones. You can compile yourself provided you have GCC (MinGW on Windows) and libSDL 1.2 installed. Sandora is based off SDL Sand.


    Sandora official website: http://mineth.net/projects/sandora/


    Sandora Google Code page: http://code.google.com/p/sandora/


    Changelog

    • Fixed a bug where it would sometimes tried to insert particles outside the boundary, resulting in a crash or palette shift.
    • Changed key layout (see readme).
    • Changed default particle from Wall to Sand. This is to prevent confusing new users in thinking this is a paint program or something.
    • Added makefiles and key layout support for N900/N950.
    • Added Linux makefile.



    Download


    Version 0.1.2 (PND): Google Code, OpenPandora Repo


    SVN Source (C/SDL): Click


    Media

    https://www.youtube.com/embed/Xv5eje_wo2s?feature=oembed

    [​IMG]


    Click for higher version.


    Have fun. If you find bugs or want to request features, use Sandora's issue list on Google Code.
     
    Last edited by a moderator: Aug 23, 2011
    Tags:
  2. Nintendo

    Nintendo Nintendo Switch

    Joined:
    Oct 8, 2005
    Messages:
    12,727
    Location:
    Melbourne, VICTORIA - AUSTRALIA
    Excellent stuff! Thank you. It's such a cute little game. :)
     
  3. Link

    Link ithic.com

    Joined:
    Aug 27, 2010
    Messages:
    2,937
    Location:
    Vermont
    Tried this, wouldn't load anything other than a black screen.
     
  4. WaveHack

    WaveHack Still Fresh

    Joined:
    Feb 21, 2011
    Messages:
    45
    Location:
    The Netherlands
    Have you tried using your stylus on the black screen? :huh:
     
  5. Link

    Link ithic.com

    Joined:
    Aug 27, 2010
    Messages:
    2,937
    Location:
    Vermont
    No, I did not. Stylus needed for this game?


    Guess so, now that I watch the video... :)
     
    Last edited by a moderator: Aug 28, 2011
  6. Emnasut

    Emnasut Member

    Joined:
    Apr 26, 2010
    Messages:
    357
    Cool a new version, thanks!


    Also a feature request: qould it be possible to have an oil spout that won't be burned by fire? I like building stuff with an oil spout and a torch and when enough oil has filled up it reaches the fire, burns up and then starts again, but right now I have to redraw the oil spouts every now and then as they get burned up in the fire... :)
     
  7. WaveHack

    WaveHack Still Fresh

    Joined:
    Feb 21, 2011
    Messages:
    45
    Location:
    The Netherlands
    Yeah that's because fires can technically burn through anything (but only oil itself and plants are being ignited). I'll push that for the next version.
     
  8. Emnasut

    Emnasut Member

    Joined:
    Apr 26, 2010
    Messages:
    357
    Yay, thanks!
     
  9. Mr_Loon

    Mr_Loon Can't Remember

    Joined:
    Aug 30, 2010
    Messages:
    2,325
    Really enjoyed playing round with this today. Many thanks Wavehack, for some quality homebrew.


    Took me a while to find the readme, so for anyone else who wants to know what key does what :


    Press Start (Pandora), Backspace (N900/N950) or Escape to exit Sandora.


    In general, the QWERTY-row are fluids that fall down, the ASDF row are solid particles and ZXCVB are spouts (particles which endlessly generate fluid particles).


    Misc:

    • Return, clear the whole screen.
    • Space, eraser.


    Fluids:

    • Q (Water), standard liquid. Combines with Salt and Dirt.
    • W (Sand), it's just sand. Combine with Water.
    • E (Salt), salt melts Ice and combines with Water.
    • R (Oil), highly flammable!
    • T (Dirt), standard dirt.


    Combined:

    • Y (Acid), burns through all but Wall and Water.
    • U (Saltwater), result of Water + Salt. Do not drink.
    • I (Mud), result of Water + Dirt.


    Floating:

    • O (Steam), slowly condenses into Water.
    • P (Fire), ignites Oil, burns Plant and evaporates Water and Saltwater.
    • , (Electric), does nothing much as of yet.


    Stills:

    • A (Wall), standard building material.
    • S (Ironwall), rusts when in contact with water.
    • D (Stove), boils Water and Saltwater.
    • F (Ice), melts upon contact with Salt.
    • G (Rust), slowly disintegrates.
    • H (Ember), different form of fire. To be removed.
    • J (Plant), plants grow in Water and burn in Fire.
    • K (Void), nullifies anything that touches it.


    Spouts:

    • Z (Waterspout), spawns water.
    • X (Sandspout), spawns sand.
    • C (Saltspout), spawns salt.
    • V (Oilspout), spawns oil.
    • B (Torch), spawns fire.
     
  10. Emnasut

    Emnasut Member

    Joined:
    Apr 26, 2010
    Messages:
    357
    I have another request, although I don't know if it would be possible: The option to have the spouts on a timer, something like a geyser, where it would sleep a given time (maybe random something like 5 to 20 seconds or maybe fixed) and then spawn whatever it spawns for a couple of seconds.


    Also generally, would it be possible to to something like a fan which blows the particles away from it? And could we also have spouts for the other things, e.g. saltwater?
     
  11. WaveHack

    WaveHack Still Fresh

    Joined:
    Feb 21, 2011
    Messages:
    45
    Location:
    The Netherlands
    It's unlike I'll add this myself. Feel free to provide a patch for it, though.
     
  12. Silent-Hunter

    Silent-Hunter Hardcore Member

    Joined:
    May 29, 2010
    Messages:
    3,049
    How's the GUI coming? :)
     
  13. Silent-Hunter

    Silent-Hunter Hardcore Member

    Joined:
    May 29, 2010
    Messages:
    3,049
    Is this still being developed?
     
  14. Wade-newb

    Wade-newb Member

    Joined:
    Dec 13, 2009
    Messages:
    104
    Location:
    South Africa
    I will be a saddy if it isn't. I'm very excited for this game!
     

Share This Page

Loading...