Rf Problem


The emulator itself has to be PROGRAMMED to use the RF communications. I do not think the NES emulator has this option. Does it? I dont think many (actually ANY) emulator has this option.
 
M64 FIRSTPLAYER posted on Aug 8 2004 at 04:05 AM said:
wHAT THAT SUCKS thats why i got the stupid thing. :(
If you want to sell them. I'd be interested in buying them off you.
 
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Try fNES32, it'll go out of sync (from what I've heard) but it does have an option in the menu
 
M64 FIRSTPLAYER posted on Aug 8 2004 at 06:45 AM said:
why dose my flu clock up to 200mhz but my new blu can go up to 133mhz max?
Because all gp32's can't reach the same speeds. But seems like you got very unlucky if you can't go further than 133 mhz
 
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NiN^_^NiN posted on Aug 8 2004 at 07:34 AM said:
fsms has RF support

so get some sega master system games n try them out

:ph34r:
sega master system sucks i wanted to play snes and seaga-G.I now this is a way off asking but you think maybe later on this year they will have snes and sega-G emus that i can uses the RF for? :ph34r:
 
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Septera posted on Aug 8 2004 at 08:17 AM said:
M64 FIRSTPLAYER posted on Aug 8 2004 at 06:45 AM said:
why dose my flu clock up to 200mhz but my new blu can go up to 133mhz max?
Because all gp32's can't reach the same speeds. But seems like you got very unlucky if you can't go further than 133 mhz
:lol: WOW i taught my blu could only do 133mhz but when i tried the opensnesx it went up to 200mhz with out crashing once.im playing mario rpg and its running almost at 100%.is there any other emu that can go over 166mhz?
 
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M64 FIRSTPLAYER posted on Aug 8 2004 at 09:15 PM said:
Septera posted on Aug 8 2004 at 08:17 AM said:
M64 FIRSTPLAYER posted on Aug 8 2004 at 06:45 AM said:
why dose my flu clock up to 200mhz but my new blu can go up to 133mhz max?
Because all gp32's can't reach the same speeds. But seems like you got very unlucky if you can't go further than 133 mhz
:lol: WOW i taught my blu could only do 133mhz but when i tried the opensnesx it went up to 200mhz with out crashing once.im playing mario rpg and its running almost at 100%.is there any other emu that can go over 166mhz?
There's nothing else that you would need it to.

And master system is great. Grow up and find some good games for it rather than just dismissing it saying it sucks <_<.
 
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M64 FIRSTPLAYER posted on Aug 8 2004 at 09:15 PM said:
Septera posted on Aug 8 2004 at 08:17 AM said:
M64 FIRSTPLAYER posted on Aug 8 2004 at 06:45 AM said:
why dose my flu clock up to 200mhz but my new blu can go up to 133mhz max?
Because all gp32's can't reach the same speeds. But seems like you got very unlucky if you can't go further than 133 mhz
:lol: WOW i taught my blu could only do 133mhz but when i tried the opensnesx it went up to 200mhz with out crashing once.im playing mario rpg and its running almost at 100%.is there any other emu that can go over 166mhz?
You said Super Mario Rpg is almost 100%

No it´s not...it´s only 75-80% speed...

Wich settings do you use??
 
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Dennisisthlm posted on Aug 9 2004 at 08:00 AM said:
M64 FIRSTPLAYER posted on Aug 8 2004 at 09:15 PM said:
Septera posted on Aug 8 2004 at 08:17 AM said:
M64 FIRSTPLAYER posted on Aug 8 2004 at 06:45 AM said:
why dose my flu clock up to 200mhz but my new blu can go up to 133mhz max?
Because all gp32's can't reach the same speeds. But seems like you got very unlucky if you can't go further than 133 mhz
:lol: WOW i taught my blu could only do 133mhz but when i tried the opensnesx it went up to 200mhz with out crashing once.im playing mario rpg and its running almost at 100%.is there any other emu that can go over 166mhz?
You said Super Mario Rpg is almost 100%

No it´s not...it´s only 75-80% speed...

Wich settings do you use??
all i did was clock it at 200mhz and put the sound on it slows down a little bit in battles but it runs way better than my flu that gose up to 166mhz
 
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