WizardStan
Mega GP Mania
- Joined
- May 24, 2008
- Messages
- 16,731
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Yes, I think they may have learned their lesson. There did seem to be a potential customer base for the Retro VGS when first announced. The specs and features slowly deviated away from the console that people were initially pitched. That is one place they fell down, the other being not having a prototype and any real certainty as to what the retro vgs was. The new name washes them clean of any negative connotations associated with the failed VGS campaign, at least that's what they imagine I suspect.
But I recall in the meanwhile, a chap came up with a console that would auto write games by itself. Is that one still pushing?
And I also wonder what they mean by 16-bit. There are still a few 16-bit address width and accumulator processors you can pick up, but I doubt those would run SNES roms well at all. I suppose if you ran an ARM chip exclusively in Thumb mode you might be able to wangle that as being 16-bit. Or it might be simply describing the graphics as 16-bit-like in their appearance, and I suppose it would be hard for a 68000 to fill a full-HD screen, but i wasn't keen on those borders at that point. A bit of scaling there would have been nice.