People like or dislike, not as a polar unity, but each to their own, and not often all or nothing there too.
If you break it down to demographies you get different answers, not because truth lies elsewhere, but because that is the reality of asking a question that begs a different answer.
Sometimes it converges, sometimes it doesn't.
What we as a group would like to have is the ambigram, because then it doesn't look weird "upside down" whatever side you are on in that issue. And we do.
It is hard to combine that with textual identity while maintaining the same style and essence. Its easy to make it look sleek, but sleek is just something else.
Whatever the creative and deciding process is, think of it this way, its a logo, it doesn't need a whole dance-number.
I and everyone else (by virtue of its at-least me) can agree that the logo works for the people that like it.
Adding bells and whistles _for no good reason_ is the opposite of design. That is bad, and unless it isn't, make it, and lets see.
There is something to gain from having something that works, for other people, like a conceptual 'colours other than purple', but its equally esoteric to the focus. Its not a pivotal issue. Its a wardrobe-malfunction for someone whos job it is to bend steel. The focus isn't every detail like a mad person, its reduced to the things that matter, like a sane person.
People don't care that much, they are not me, but that's just me. I understand and cherish the community appeal of designing a device for our community ourselves, but it is what it is.
If you want to put your mark on it, which is a level of abstraction we can all support, 3d-print a top lid cover, and an inlay, then potentially pay for another keymat to be made if you are feeling extra encouragement from voices in the head. Thats really what you see of any decisions made beforehand, changing the wallpaper and suchlike is trivial.
Rare people are rare for a reason. Getting a product to market, is about succeeding at not failing, and that means product for the general purpose, and mass, which is what it is.
A mini laptop gaming device. Its not a design device, which is good, but it just isn't about combining the two. Some part of it is looking in the mirror rather than gaze into the abyss.
This also means there is no market analysis, or focus-group testing. And even then that goes wrong for new reasons. Instead we have almost the polar opposite, and at the very top of that is ED. It couldn't be any other way, for good and bad. If you dont see how thats fantastic, you are missing the point, and falling into this: Even the reality of best-effort. You can try to make, assume or hope it can be the best of everything.
There is no media design answer to be made, nor is there anyone of that caliber or persona in, around, or behind the scenes.
I have spent percentages of my life on the issue, I cant tell you what it takes.
The issue of money isn't the issue, because it isn't there, nor do I think it should be, or that it fits the project.
Sometimes its wrong, and sometimes its right. Its a device that technically does what it says on the tin, and if it delivers on that part, then that's pretty amazing.