Psx4gp2x Public Beta 2 Released.


DOA - Still Does not work (ISO)
Destruction Derby - Still doesn't work. (ISO)
RayCrisis - ~6fps, Interlace 0, No Progressive - Overclock 266 (.ZNX or whatever)

The sad thing is that RayCrisis, albeit some minor grapical errors, use to run at ~9-11 fps.
 
how do we turn on frame skipping?
and how fast are your wipeout copies running. Here I get 8-10 fps in game, at 266mhz and interlace 0.

Wipeout runs at 8-10 fps (we have got the same game and the same hardware, if you use uncompressed images we must get the same results!) on best quality mode, nearly the same speed like the last beta but it seems to be a little bit smoother. In my opinion the only playable 3d racing game. furthermore i imagine the imagequality is improved, can it be true?? :blink:
 
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Ok here goes with my batch of tests ... gp2x overclocked to 266mhz and all with no interlace and progressive and no psx clock underclocking


SKULLMONKEYS -bin file

Vsync: 20 avg
FPS: 20-28 stable -just a few frames from fullspeed
glitches : some platforms appear invisible but quite rarely happens
This game didnt work in 1.8beta at all



MICKEY MOUSE WILD ADVENTURE -img file

Vsync: 34
FPS: 34-37 fully playable and fullspeed
glitches : none seen yet , but 1.8beta did have some so now fixed
This game ran at 26fps in 1.8beta


GROOVE ADVENTURE -img file

Vsync: 37
FPS: 11
glitches: none
This game is now slower as 1.8beta was 20+ fps constant


MAGICAL HOPPERS -img file

Vsync: 47
FPS: 3
glitches: none
This game is now slower, 1.8beta was 6-7fps


thats it for today, I must thank all the coders for a good job in general as the compatability has gone up in my experience.
 
PSyMastR, you sure you weren't looking at the VSincRate? that shows 35 too, but the framerate is 3-5 fps.
what is this vsincrate anyway?
 
wow! sounds like alot of progress ill have to test it out soon.

but how big are *.iso and *.bin files? arent they like 700 mb straight from the cd?
 
wow! sounds like alot of progress ill have to test it out soon.

but how big are *.iso and *.bin files? arent they like 700 mb straight from the cd?

Depends on the game in question. Just think of how much you CAN put on a CD vs how much is actually there. The highest could be about 712 MB. Remember guys, if you don't know how to rip check my guide in my signature (right under this text) to rip a PSX CD to .bin, which gives the highest compatibility.
 
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Hey Zottd,

Good job on the new public release! Anyways, I know there are some serious compatiblity issues with final fantasy 9. I have been doing some research on this and I have found some things out.

First, the point where ff9 usually locks up in this emulator is right after the squaresoft screen when the game trys to show an intro FMV. After realizing this, I remembered when I tried this game on PCSXBOX, there was a toggleable option for ff9 movie fix. Perhaps this may be part of the answer? Maybe you can get in touch with XPort from the Xbox-scene forums.

Also, I found this: FFIX Movie Fix

Not sure if that is the exact same thing used in PCSXBOX, but it is worth looking over.

Hope this helps!
 
PSyMastR posted on Jul 1 2006 at 06:27 AM said:
Update, 20FPS with Interlace 0 on FF7 in battles and walking around. AMAZING!

how is that possible? I got about the same speed as the old version of the emulator :(
What kind of image do you use? probably doesn't matter :p what firmware version do you use? ehh what else could be diffrent from mine???


can someone else please check what their framerate is at final fantasy 7 (not the vsincstuff)!!
please it would be greart if I could get ff7 running on decent speed!
thanks!
 
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OC=250, interlace=0

Tekken 2 has polygon problems (~7fps in-game though)
Seems like some polygons have vertices off-screen and these possibly aren't clipped - as such the polys "stretch" to off screen.

Hercules (2d game) - looks great, but only 4fps in-game.. Lots of parallax scrolling may be a reason for low fps?

Driver - ~6fps intro video, 15fps title screen, 3,4fps ingame (dmaCT=40%) - but again looks great :)

Great update nonetheless though!

Kev
 
kelulo posted on Jul 1 2006 at 05:26 AM said:
Just run Silent Hill, overclocked @ 285mhz and get anywhere from 4-7 fps in game. Too slow to be playable but cool nonetheless :)

yes silent hill looks really cool on the gp2x, hope this one becomes playable with the dynarec
 
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Diablo runs now, at around 5-10 fps @ 240Mhz; 0 interlace. It crashed half-way through the first dungeon.

X-Com locks up after the intro video.

I'll check some more games today. :)
 
Games are now played via Samba / usb networking ( what a relief :lol:! ):



Oddworld Abe's Oddysee PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menus 37 / 50, ingame between 46 / 51, first cutscene 37 / 45
FPS : Ingame between 19 / 27 ( suffers from slight graphic corruption that should be easy to correct ), main menu 18 / 24 ( has slight graphic corruption too ), first cutscene 3 / 6... Will be fully playable if graphic corruption gets sorted :).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Oddworld Abe's Exoddus PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menus 40 / 58, ingame between 51 / 55.
FPS : Ingame between 16 / 25 ( suffers from the same graphic corruption as it's predecessor ), main menus 12 / 13 ( has the same slight graphic corruption here too ), first cutscene 3 / 6... Another good candidate...
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes.



Final Fantasy VIII PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Main menu 34, first cutscene 36 / 45 , ingame 36 / 46
FPS : Main menu 34, Between 7 / 15 Ingame ( whilst Squall initially lies in bed [ mostly around 8 ] ) after that we get between 9 / 13, dialogues suffer from NO graphic corruption now, steady 32 in main menu, static images intro ( annoying flicker effect here and some extra graphic corruption ) it was quite ok on speed now 19... First cutscene between 2 / 10 ( mostly 2 / 4 [ the 10 fps mark was on the fade out ] )... Game has crashed after Squall in-bed scene when Quistis collects him and the game fades in.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Driver PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 37 / 44 , In menu 14 / 23, Ingame 33 / 45
FPS : Menus 14 / 23, intro between 5 / 10, Ingame 2 / 4 ( mostly 3 )
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Rage Racer PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 30 / 37, 36 main menu, ingame /
FPS : Between 5 / 10 Ingame ( noticed some graphic corruption after first tunnel in time attack / track 1 ), 36 in menu area ( 10 / 13 in car select ), between 6 / 10 in intro and cutscenes... This game is getting playable slowly.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Ridge Racer Revolution PAL ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : In menu 28 / 38, Ingame 28 / 35
FPS : Main menu 10 / 15, pre-ingame 25 / 43 ( shooting aliens ), ingame 3 / 6
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Ridge Racer Type 4 PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 35 / 43 in intro, 28 / 50 menus, 25 / 35 ingame
FPS : Between 4 / 7 Ingame, between 14 / 28 in menu areas ( 10 in car select ), between 3 / 7 in intro.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Vagrant Story PAL ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Ingame 35 / 39, main menu 15 / 31 , intro 36 / 48, first cutscene 35 / 45
FPS : Between 4 / 7 Ingame, main menu 14 / 15, between 3 / 7 in intro , first cutscene 3 / 10 .
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Need For Speed - High Stakes PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 38 / 45, In menu 30 / 50, Ingame 36 / 47
FPS : Main menu 5 / 10 ( car select 3 ), intro between 5 / 10, Ingame 2 / 4
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Worms Armageddon PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 43 / 45. In menu 14 / 20, Ingame 46 / 55
FPS : Main menu 11 / 13, intro between 5 / 6, Ingame 1 / 4... This game has somehow messed up a bit, I'll revise my previous 1.8 test.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Worms Armageddon PAL ( BIN ) [ Re-tested With Private Beta 1.8 ] :

OC : 250
VSYNC : Intro 16 / 18. In menu 10 / 14, Ingame 16 / 19
FPS : Main menu 9 / 14, intro between 4 / 6, Ingame 16 / 20... Yes, graphic quality wasn't as good as in public beta 2.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Legend Of Mana PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 33 / 45, Main menu 40, Character select menu 24 / 26, Name select 48, Map 23 / 28, first cutscene 36 / 43, tree 27 / 33, Ingame 30 / 40
FPS : Main menu 20, Character select menu 12 / 13, Name select 10 / 12, Map 11 / 20, Intro between 3 / 5, First cutscene 4 / 7, Tree cutscene with text and all that is between 12 / 16... All graphic corruption in this has gone... Ingame 11 / 16... Graphics are perfect !... A very good candidate.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Medal Of Honour PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro and cutscenes 40 / 48, main menu 26, mission briefing text 33, ingame 42 / 50
FPS : Between 1 / 4 Ingame, 13 in main menu ( previous graphic corruption now gone ). between 3 / 8 in cutscenes... Mission briefing text 16 fps.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



Dead Or Alive NTSC ( ISO ) [ With Public Beta 2 ] :

OC : 250
VSYNC : In menu 14, Character select 16 /17, Ingame 13 / 15
FPS : Main menu 6 / 7, Character select 7 / 8, Ingame 6 / 7 ( training mode ) , Intro 3 / 6.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



The Legend Of Dragoon NTSC ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 23 / 49 in intro and first cutscene, 35 / 38 main menu, 30 / 45 in real 3D intro, 37 / 43 ingame +-
FPS : Between 3 / 20 ( average speeds between 6 / 12 ), between 5 / 8 Ingame, between 6 / 7 in main menu, between 2 / 5 in intro and first cutscene... Slow, but good looking and possibly playable if you're a patient person... A game with good possibilities.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Changes



FINAL FANTASY TACTICS NTSC ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro and first cutscene between 40 / 53 , main menu 32 / 33, Ingame ( dialogues in monastery prior to first battle ) 28 / 48
FPS : Intro and first cutscene between 4 / 9, main menu 32 / 33, Ingame ( dialogues in monastery prior to first battle ) 7 / 12 ( average 9 / 10 ), ( still some very slight distortion in dialogue boxes that appear in lower half of the screen )... Slow grainy text output in some areas and in dialogue boxes... Another game with good chances.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Tomb Raider 4 PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashes, it may be my file though.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



Tomb Raider 5 PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Totally crashes my GP2X, it may be my file though... ( I don't think so ).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes



PARASITE EVE I PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 40 / 43, main menu 67 / 70, 3D ingame intro anim 35 / 46, ingame 44 / 46
FPS : Between 8 / 10 Ingame, 10 / 13 in main menu. between 4 / 6 in intro ( 3 / 6 first cutscene ), 3D ingame intro anim ( with first dialogues and name select ) 8 / 9... This game stands good chances... Graphically perfect.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



PARASITE EVE II PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : 35 / 36
FPS : 35 / 36... Seems to crash on Square screen... Could be the CD image though.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



HOGS OF WAR PAL ( IMG ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro 39 / 46, main menus 32 / 38, ingame 30 / 33
FPS : Between 1 / 4 Ingame, 7 / 10 in main menus. between 3 / 7 intros...
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



SYPHON FILTER I PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashed after 989 Studios intro logo, re-tested with private beta 1.8, same result... May be my CD image, may not be.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



SYPHON FILTER II PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : x
FPS : x - Crashed after load success.
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No Change



Silent Hill PAL ( BIN ) [ With Public Beta 2 ] :

OC : 250
VSYNC : Intro between 35 / 43 , main menu 22 / 23, Ingame 38 / 49
FPS : Intro between 4 / 10, main menu 22, Ingame 3 / 5... Graphically perfect... ( Edit :eek:ne small graphical bug within in-game items menu ).
INTERLACE : 0
PROGRESSIVE : OFF
UC_PSX : No changes


I need a drink :lol:
 
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