Knoxximus
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Jarska333 posted on Jul 19 2006 at 12:04 PM said:
Thanks an bundle!!
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Jarska333 posted on Jul 19 2006 at 12:04 PM said:
Off topic, but... is that ever going to be updated? Things went quiet two years ago with no mention of anything since then. It was an awsome emulator, and I'd really love to see the misplaced textures in Shenmue fixed, or even the music in said game working properly. I've replayed both games in the series once a year since their release, and it would be great to play them in high-res on my PC.zodttd posted on Jul 19 2006 at 01:09 PM said:You know, there was this really cool Dreamcast emulator called Chankast that had a really talented programmer working on it's GPU?
What I'd love is to see it made open-source so it could be ported to other platforms.Sappharad posted on Jul 19 2006 at 04:02 PM said:Off topic, but... is that ever going to be updated? Things went quiet two years ago with no mention of anything since then. It was an awsome emulator, and I'd really love to see the misplaced textures in Shenmue fixed, or even the music in said game working properly. I've replayed both games in the series once a year since their release, and it would be great to play them in high-res on my PC.zodttd posted on Jul 19 2006 at 01:09 PM said:You know, there was this really cool Dreamcast emulator called Chankast that had a really talented programmer working on it's GPU?
That is strange, but good news.zodttd posted on Jul 20 2006 at 09:39 PM said:I was expecting 3D games to be less effected by the dynarec than 2D games since the "GTE" itself (engine used by the PS1 to calculate 3D geometry) isn't currently being recompiled, and is instead being recompiled into a function call to the C implementation. It will be recompiled soon enough. It seems that 3D games are showing a better performance increase than 2D games currently, though that's not concrete information since there's a lot of ugly code to remove in terms of the interrupts that will affect performance in a positive way.
1. Actually most games output at 320X240, though I think European ones do a little higher, so little or no scaling is involved.goa posted on Jul 23 2006 at 01:35 PM said:Hey all. Gotta say that i'm very impressed with this emulator and the gp2x community in general.
I've just decided to get into the handhold gaming scene and have had a hard time deciding between a DS, PSP or the gp2x. I had been leaning towards the PSP (and putting up with the nightmares of downgrading, etc , etc), but after reading these psx emulator threads its pretty much changed my mind. Firstly, because it seems that the gp2x does have the performance to be able to keep up with the eumlators the psp should be able to run(psx, amiga, etc) and secondly because there seems to be a great community behind it.
Good on you zodttd and the gang for putting so much time and effort in... every gp2x owner will be in your debt!
A couple of simple questions I have:
- i'm assuming the original psx output at a higher resolution than what the gp2x supports? How does this and other emulators (amiga particulary) handle the scaling? Does this sometime result in a nasty picture/video?
- do these emulators support tv out? or is the scaling done by the CPU and therefore is too much of a drain?
- is N64 emulation completely out of the question?
Anyway keep up the great work zodttd, i'll be watching this thread with great interest!