mr.mirko
Certified Guru
Okay,
you all know, the psp is cracked.
It is possible to use a gcc crosscompiler with r4000 target, to compile psp homebrew stuff.
The psp is hacked, you can run your homebrew stuff on it. At this time only on 1.0 Firmware machines, but i bet in the next weeks the 1.5 firmware is hacked too.
The machine is hacked since 3 weeks, and the net offers new homebrew stuff for the psp, everyday.
Whats out now ?
Gameboy Color Emulator
Snes Emulator
HomebreDemos
growing every day.
From the coders site, the psp is a very easy to program machine,it offers a 2D framebuffer !!! , here is a little code example:
So, now the psp is set to: 480x272 , and *pg_vramtop is pointing th the framebuffer. Easy enought ?
pspDisplaySetMode, pspDisplaySetFrameBuf, are functions, build in the psp firmware, so you need no special SDK to start coding for the psp, all libs are already in the psp firmware.
I think we can expect wonderful things on this machine in the Future, lets compare the Hardware of both machines:
------GP32------
CPU: arm9tdmi, 32bit+bus, 166Mhz on most machines
RAM: 8MB for all things, like Sound, framebuffer, main Programm.
170Euro, at gbax
-------PSP-------
CPU: MIPS R4000 32-bit core,128-bit bus,333MHz
RAM: 8Mb Ram, 2MB Framebuffer (and 3D textures)
199Euro at lik-sang
So is the psp the gp32 killer or not ? I think we can expect wonderful things from this machine in the next weeks. And btw, where can i get a new psp with 1.0 firmware ?
you all know, the psp is cracked.
It is possible to use a gcc crosscompiler with r4000 target, to compile psp homebrew stuff.
The psp is hacked, you can run your homebrew stuff on it. At this time only on 1.0 Firmware machines, but i bet in the next weeks the 1.5 firmware is hacked too.
The machine is hacked since 3 weeks, and the net offers new homebrew stuff for the psp, everyday.
Whats out now ?
Gameboy Color Emulator
Snes Emulator
HomebreDemos
growing every day.
From the coders site, the psp is a very easy to program machine,it offers a 2D framebuffer !!! , here is a little code example:
Code:
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
#define PIXELSIZE 1
#define LINESIZE 512
#defineFRAMESIZE 0x44000
char *pg_vramtop=(char *)0x04000000;
pspDisplaySetMode(0,SCREEN_WIDTH,SCREEN_HEIGHT);
pspDisplaySetFrameBuf(pg_vramtop+(pg_showframe?FRAMESIZE:0),LINESIZE,PIXELSIZE,1);
So, now the psp is set to: 480x272 , and *pg_vramtop is pointing th the framebuffer. Easy enought ?
pspDisplaySetMode, pspDisplaySetFrameBuf, are functions, build in the psp firmware, so you need no special SDK to start coding for the psp, all libs are already in the psp firmware.
I think we can expect wonderful things on this machine in the Future, lets compare the Hardware of both machines:
------GP32------
CPU: arm9tdmi, 32bit+bus, 166Mhz on most machines
RAM: 8MB for all things, like Sound, framebuffer, main Programm.
170Euro, at gbax
-------PSP-------
CPU: MIPS R4000 32-bit core,128-bit bus,333MHz
RAM: 8Mb Ram, 2MB Framebuffer (and 3D textures)
199Euro at lik-sang
So is the psp the gp32 killer or not ? I think we can expect wonderful things from this machine in the next weeks. And btw, where can i get a new psp with 1.0 firmware ?