Epicenter
Well-Known Member
The last time I checked, an ARM9 at 200 MHz had little difficulty matching or exceeding the performance of an R4000 at 222 or 333 MHz like the PSP's. It'll beat the pants off an XScale at 400+ MHz in a PocketPC or Palm device, that's for certain. Now, the PSP has the edge of a dedicated GPU, but I highly doubt that the ARM9s in the GP2x are at all anemic by comparison, unless I'm way off base [while I don't think I am.] (At any rate, due to its very purpose, a GPU shouldn't really be considered a deciding factor in the machine's usefulness for running 2D applications and emulation tasks that will predominantly CPU-bound.)
The PSP's CPU also draws a tremendous amount of power (it's a pitifully old architecture scaled to ridiculous levels it was never really designed for), and it manages to achieve battery life below 5 hours on the stock (pre-underclocked) speed of 222 MHz, less at 333 as many, if not most, homebrews set the system to automatically upon launch. Compared to the 8+ hour estimates on heavy use of the GP2x and 10+ hour estimates on lighter use (audio playback), the use of nonproprietary cheaper SD cards rather than expensive Sony-only memory stick, the inclusion of onboard NAND flash where the PSP requires MS or UMD cards for loading applications, and the inclusion of the well-established and easy-to-port-to SDL-based SDK (which the PSP does not share, apparently all it shares is the use of C/C++) ... the GP2x seems to have a rather enormous advantage over the PSP for homebrew development.
I say let the PSP be for gamers, not for homebrew fanatics. You know, when it has more than Lumines worth playing. :rolleyes:
edit: typo.
The PSP's CPU also draws a tremendous amount of power (it's a pitifully old architecture scaled to ridiculous levels it was never really designed for), and it manages to achieve battery life below 5 hours on the stock (pre-underclocked) speed of 222 MHz, less at 333 as many, if not most, homebrews set the system to automatically upon launch. Compared to the 8+ hour estimates on heavy use of the GP2x and 10+ hour estimates on lighter use (audio playback), the use of nonproprietary cheaper SD cards rather than expensive Sony-only memory stick, the inclusion of onboard NAND flash where the PSP requires MS or UMD cards for loading applications, and the inclusion of the well-established and easy-to-port-to SDL-based SDK (which the PSP does not share, apparently all it shares is the use of C/C++) ... the GP2x seems to have a rather enormous advantage over the PSP for homebrew development.
I say let the PSP be for gamers, not for homebrew fanatics. You know, when it has more than Lumines worth playing. :rolleyes:
edit: typo.