skeezix
Internal Development
Given a game (not an emulator) ..
Would you prefer if it occasionally
o chugged a little (animations slow down for a couple seconds), or
o music skipped for a quarter second
both are noticeable, but which is more forgivable?
ie: I've got a background music system written up for doing some cool stuff, but it eats up a lot of CPU; so I can either have it skip once in awhile as it refills all its bufders, or I can have it keep up in backgrond but it sometimes slows things down a touch.
jeff
Would you prefer if it occasionally
o chugged a little (animations slow down for a couple seconds), or
o music skipped for a quarter second
both are noticeable, but which is more forgivable?
ie: I've got a background music system written up for doing some cool stuff, but it eats up a lot of CPU; so I can either have it skip once in awhile as it refills all its bufders, or I can have it keep up in backgrond but it sometimes slows things down a touch.
jeff