As we know, it's a blazing fast little engine. However it has limitations. Only 90 degree corners are allowed, for instance. Room over room cannot be done. There are no slopes. There's no submergible water to swim in.
So what kinds of games could be done with this engine? Here are a few ideas:
RPG: 2D overworld with 3D "hack 'n slash" dungeons.
FPS: Obvious answer. Shootemup in a space station or some other location that could be so geometrically bland, and get away with it.
Strategy: Final Fantasy Tactics on the PS1 had a similar grid-based view, but from an isometric perspective. Such a game could be done within the Yeti 3D engine quite easily, and to great effect.
3D platformer: Considering the cube-based nature of the engine, one could rip some tile art from Super Mario 3 or Super Mario World, slap it into the Yeti 3D engine, program a 3rd person view and make a 3D Mario game. I think I'd enjoy playing that.
Any other ideas?
So what kinds of games could be done with this engine? Here are a few ideas:
RPG: 2D overworld with 3D "hack 'n slash" dungeons.
FPS: Obvious answer. Shootemup in a space station or some other location that could be so geometrically bland, and get away with it.
Strategy: Final Fantasy Tactics on the PS1 had a similar grid-based view, but from an isometric perspective. Such a game could be done within the Yeti 3D engine quite easily, and to great effect.
3D platformer: Considering the cube-based nature of the engine, one could rip some tile art from Super Mario 3 or Super Mario World, slap it into the Yeti 3D engine, program a 3rd person view and make a 3D Mario game. I think I'd enjoy playing that.
Any other ideas?