Blah
Wanna Be Programmer
Well, I downloaded SDL for GP32 and I liked it. I decided to start porting something. Looking through the games availiable for one that closest matches the GP32's performance and my coding experience, I came across Shippy 1984. Not only did it fit that criteria, but I also liked it as a game coincidentally.
As it turns out, even with SDL (which is a big help, thanks Chui and libsdl.org!) porting is tough, even on simple apps. I was able to get it to compile (with hundreds of warnings!), but not able to get it to work.
So I'd like to know what are the first things to look for that need change, generally.
Sorry if I'm sounding a bit noobish or asking too much of you all. Just looking for a bit of advice
As it turns out, even with SDL (which is a big help, thanks Chui and libsdl.org!) porting is tough, even on simple apps. I was able to get it to compile (with hundreds of warnings!), but not able to get it to work.
So I'd like to know what are the first things to look for that need change, generally.
Sorry if I'm sounding a bit noobish or asking too much of you all. Just looking for a bit of advice