GP32 Porting My Sdl Game


pip

Member
Joined
Apr 8, 2003
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615
I made a simple pong game a while back in and I figured it would be a good idea porting it to get started with some GP32 development, it but I am not sure how to get started though. Using the GP32 port of SDL, would I be allowed to use SDL_mixer.dll for sound or am I not allowed to use any dll at all? What part of the code needs to be changed a part from the controls?

This may be a long shot, but is there any documentation on porting SDL to the GP32?
 

no_skill

gp2x! bananas! mayhem! mayham!
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you can't use any .dlls - because thei are windows specific stuff.

you'd have to rip out your sdl_mixer code and change the controls.
and you have to rip out every windows dependant code.
and i think you can't use threads.
 
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