ptitSeb
Serial Porter
Oh, that's nice!System Shock's Mac source code released on github https://github.com/NightDiveStudios/shockmac
But I guess porting that to linux will require some effort!
Oh, that's nice!System Shock's Mac source code released on github https://github.com/NightDiveStudios/shockmac
Well, line ending is probably not the hardest challenge.work is already going on
https://github.com/ToxicFrog/shockmac/network (line ending fixes for unix)
System Shock's Mac source code released on github https://github.com/NightDiveStudios/shockmac
I don't have the game in my collection, but, as it's based on chocolate doom IIRC, it should be quite easy to build and package.There is also Strife: Veteran Edition from NightDiveStudios https://github.com/NightDiveStudios/strife-ve
Oh, so XLEngine changed hands! Interesting engine this one, that's for sureI suppose these games play fairly well in DOSBox, but kind of cool. I may attempt this myself if I got some free time.
https://www.gamingonlinux.com/artic...orces-and-daggerfall-is-now-open-source.11556
"Gloomy Dungeons II is a continuation of old–school 3d–shooter (Gloomy Dungeons 3D) in the style of Doom and Wolfenstein. Second part still use wolf-like engine (but not raycasting), but this time engine improved a bit: simple lighting effects, different floor and ceiling textures in each cell, Extruded ceiling and doors, Rocket launcher"