Silent-Hunter
Hardcore Member
- Joined
- May 29, 2010
- Messages
- 3,485
I think I posted this in the wrong thread earlier, but does anyone want to try porting this?
http://gqrx.dk/
http://gqrx.dk/
There is a Pandora port of an older version (1.032.1).How about Ygopro, a recreation of Yu-gi-oh by fans.
github.com/Fluorohydride/ygopro
The game uses Irrlicht for graphics. I tried it with the software renderer and it works fine, except that some cards look odd and transparent.
I guess it could work with glshim. (or if irrlicht suppots GLES, use that instead)
This looks like a great tool I could use. Have you got any of those supported radio receivers @Silent-Hunter ? Which one?I think I posted this in the wrong thread earlier, but does anyone want to try porting this?
http://gqrx.dk/
I got the nesdr nano 3! It's tiny and inexpensive.This looks like a great tool I could use. Have you got any of those supported radio receivers @Silent-Hunter ? Which one?
I want this too
I think I posted this in the wrong thread earlier, but does anyone want to try porting this?
http://gqrx.dk/
updated cavestory engine
https://github.com/nxengine/nxengine-evo
Please, at least have a look at the repo before requesting a port geez... http://repo.openpandora.org/?page=detail&app=numptyphysics
Please, at least have a look at the repo before requesting a port geez... http://repo.openpandora.org/?page=detail&app=numptyphysics
There is code to have GLES2 compatible shaders in fact, so it may be easier then expected...Whoa, Freelancer on my Pandora would be a dream come true!!
Unfortunately, that github project hasn't been updated in awhile, and the OpenGL3.1 parts might be tough to convert to GLES.
I like your work of scouting and posting here more open source stuff. Like you said, maybe will be usefull for a port.it seems my continuously posting of stuff here rubs some people the wrong way