Port Requests


It should be noted that the open source version of osu! is still under heavy development and is not the currently officially supported client you can download on the osu! website.
I also fail to find any reference to what the version requirement for the OpenGL renderer would be (either client). The new one is using shaders though and I don't see any ES code around.

Performance would also be questionable. opsu! was worth trying, but barely gets above 20 fps on the Pandora. That was Java. Not sure if Mono would perform much better.
The current stable client runs above 60 fps on a Z3735F Windows tablet, but a whole lot more. In case that's useful as a reference.

Maybe in the future, though.

For fast code, McOsu would be preferable (C++). But I noped out of suggesting that client since it requires OpenGL 3.

Interesting, thank you for the infos! As you seems knowledgeable... how is the compatibility of these different clients, are they "drop-in" substitutes (compatible fileformats, interfaces etc)? Also, what makes osu! (or the other client variants) special / successful over the other earlier rhythm freeware /FOSS games (Stepmania, fretsonfire etc)? I'm still surprised by the size this freeware game's community achieved... can't currently really grasp what is the special thing here.
 
I'm not an expert at rhythm games or the exact history of osu in terms what made it so popular. I've just been casually playing it for around 8 years according to my account age there. People like clicking circles, I guess?
I mean, it is a different approach to a rhythm game so it stands out. The concept is taken from the Osu!/EBA DS games, but I don't remember any other clone that had taken off like osu! did.

There are also other game modes, which are all very solid a polished, but are actually way less popular. I don't have exact numbers to back that up as it turns out the play count is for all modes, but I keep seeing the same names in the top scores when it comes to osu!mania and getting into the top 50 there isn't that hard. Beatmaps made specifically for other modes are also created much less, but you can always play standard ones which are automatically converted.

Another thing I can think of is the fact that the community is active and keeps making new beatmaps. It's also easy to access individual songs. When I set up stepmania for my Pandora I didn't exactly struggle with finding songs, but it was hard finding something that wasn't already a few years old and not buried in a pack full of things I didn't want.
This goes mostly for anime-related or japanese songs. If you're not into that, you'll probably still find some stuff you like, but it'll be in the vast minority.


That's it for osu! itself. About the clients... they aim to be drop in substitutes, supporting the beatmaps formats and copying the UI looks. Online ranking is off-limits for them, though. iirc that will also be unavailable for unofficial builds of the osu! open source client.
It's been a while since I've last looked at opsu! and I'm not sure if the efforts are still going after the open source announcement of osu! itself. It wasn't a smooth polished experience, but it worked fine.
McOsu! aims to be a training client, mimicking osu! as accurately as possible while giving additional gameplay options and VR support (may sound weird at first, but it's actually really fun). Actually pretty smooth and polished in all it implements too, even though it's an alpha.
Both of these only support osu!standard beatmaps and also only implement that game mode as of now.
Replays aren't (yet) supported by either of them. McOsu! doesn't plan to store replays in the same format as osu!, though.

That's about it, I think. In the end I'm just a casual player of it, though I've been playing it a good bit more recently than I have a few years ago.
And yes, it's lovely to play with a touch screen and stylus. But as a fair warning, harder maps are actually not suited for that (or any handheld play for that matter).
 
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Blobby Volley 2
http://blobby.sourceforge.net/news.php


there seems to be no version on the repo (some outdated 10 years old GP2X version is here https://pyra-handheld.com/boards/resources/blobby-volley-2.631/)

Magarena some Java based magic the gathering card game....
https://github.com/magarena/magarena


have we enough card battle games like MAgic the Gathering?
here another one, inspired by arcomage, a Wizardry off-spin
https://arcomage.net/

energy Tycoon
https://sourceforge.net/projects/energytycoon/


löve based super space invader (ludum dare)
https://github.com/BlackBulletIV/super-space-invader
 
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Can someone take a look at Retroachievements?
It adds some replay value to old classics.
It is also implemented in the newer versions of RetroArch, and an old one is already out there.
 
@elvissteinjr @shaddim
Opsu plays decent enough on the Pandora, I play it every once in a while. Good fun!
Beat maps on easy and normal are very doable with the stylus, hard, extreme and whatnot.... forget it... I don't get how those kids do that with a wacom and keyboard either btw...
My touch screen doesn't like it much though so I got me a spare screen in case it gets too bad. The Osu circles already show in the middle when looking at light reflection on my Pandora screen.
 
Dust Racing 2D , Qt, openGL, linux

https://github.com/juzzlin/DustRacing2D

Plutocracy "a multiplayer 3D RTS game focusing on merchant trade and domination by economic means, although warfare and piracy are always an option. The game has a 1600s Caribbean theme, is played on a real globe, and aims to replicate realistic economic transactions."
https://github.com/sivarajankumar/plutocracy/
https://www.flickr.com/photos/qubodup/sets/72157611701466451/detail/

As we have already openXcom (https://pyra-handheld.com/boards/threads/openxcom-1-0-0-10.80196/), I would like to throw in this notable content for it: X-Piratz which is a X-com total conversation 600 years ahead, but inside the canon of Xcom and remakes.Humankind has lost against the aliens and you play a gang of all women pirates trying to survive (and making a buck) in this dystopian future

It got raving reviews for instance by RPS...https://www.rockpapershotgun.com/2016/03/30/x-piratez-xcom-mod/

Requirements: this variant of openxcom https://github.com/MeridianOXC/OpenXcom/tree/oxce3.5-plus-proto, the assets of original X-com (gog, disk, steam doesn't matter) and the conversation itself from https://openxcom.org/forum/index.php?topic=3626.0

Memonix a kid friendly memory training game collection. released by Viewizard 2007. SDL; ported to linux distros.
https://github.com/gondur/Memonix
 
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Hi i have a Port Request:
The good old Xmoto.

I know we have an old working Port but the latest Version have newer Graphics ,new Tracks and i tried some Times to port it but ever failed.
Maybe Someone can Build and Package a newer Version? :)
https://github.com/xmoto/xmoto
 
Hi i have a Port Request:
The good old Xmoto.

I know we have an old working Port but the latest Version have newer Graphics ,new Tracks and i tried some Times to port it but ever failed.
Maybe Someone can Build and Package a newer Version? :)
https://github.com/xmoto/xmoto
Some new tracks indeed
preview4.png

Still need to package and all, so maybe it will be ready this weekend.
 
I think Dpad = left/right
and Gaming Buttons X=Accerlerate,B=Brake and Y=Flip are good to play.

Thank you for the Question.
The older Keymap is not bad but when i can Choose then you have my Whish now :)
 
Hey, one of the XMoto maintainers here. If you all have any issues/want to upstream anything, just drop us an issue/PR and we'll see what we can do. Building may still be a bit funky from master at the moment, but it should be fine for Linux.
 
Hey, one of the XMoto maintainers here. If you all have any issues/want to upstream anything, just drop us an issue/PR and we'll see what we can do. Building may still be a bit funky from master at the moment, but it should be fine for Linux.
Hi.
Thanks. I have build Xmoto from master without particular issue. It works well, but some levels seems to be a bit taxing for the Pandora (it's a only a 1Ghz ARM cpu after all).
I have created a specific thread for Xmoto here: https://pyra-handheld.com/boards/threads/xmoto.81070/
 
A new retroarch pnd with emulationstation as a selectable startup UI would be nice. retro arch has some of our optimised emulators built as a retroarch core (gpsp, psxarearmed, etc)

I started doing that (except the Emulation Station part) 3 weeks ago, using ptitSeb beta PND as a reference.
It just takes a lot of time to find good default configs, updating, testing and adding new cores, ;)
 
Good news.
I've been working on the GLES|2 Backend for gl4es, and while still highly in the early stage, I already got something that boot: OpenRA.

I have to clean up the code a bit before pushing my changes to gl4es github repo, and do some test and package OpenRA (that will probably end up in the Beta thread).
Here some screenshot :)
openra01.png
openra02.png
openra03.png
 
Good news.
I've been working on the GLES|2 Backend for gl4es, and while still highly in the early stage, I already got something that boot: OpenRA.

I have to clean up the code a bit before pushing my changes to gl4es github repo, and do some test and package OpenRA (that will probably end up in the Beta thread).
Here some screenshot :)
View attachment 30974
View attachment 30975
View attachment 30976

Oh wow, Very nice!
OpenRA has been on my wish list for the Pandora for a while already!

Me likes!
 
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