Port Requests


I took a look at that Yugoho game.
A port to GLES2 needs quite a lot of work. Beside the conversion of glsl stuff, there is also GLEW to remove, and maybe glfw too, unles glfw 2 can be compiled for GLES2 (I haven't checked).

I have done a bit of work, but it's not finished and just gives me a blackscreen on my VM.^

The diff and shader is attached.

You have a pandora VM? I can run pandora games on PC?
 
Any chance of porting fs-uae, Amiga emulator, to the Pyra? Its open source I believe. Will you lucky enough to receive a developer pyra from ed?:)
 
The White Chamber and some other games using Wintermute Engine can be played using ScummVM.

Ah, thank you for this info, I wasn't aware SCUMMVM included it already. :)

Found another game, a indie platformer adventure called Lariad, already ported to linux and open source + CC commons free art

old homepage: https://web.archive.org/web/20160327185134/http://piepe.lv/lariad/
gameplay video: source code https://github.com/snauts/lariad

(the author has several other games https://web.archive.org/web/20160603064612/http://piepe.lv/games.html )
 
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Ah, thank you for this info, I wasn't aware SCUMMVM included it already. :)

Found another game, a indie platformer adventure called Lariad, already ported to linux and open source + CC commons free art

old homepage: https://web.archive.org/web/20160327185134/http://piepe.lv/lariad/

source code https://github.com/snauts/lariad

(the author has several other games https://web.archive.org/web/20160603064612/http://piepe.lv/games.html )
I gave it a quick try this morning. It compile without much issue on the Pandora, but I must need some fixes or extension in gl4es: the intro screen seems correct, but ingame, I have mostly a black screen. I have to analyse how the rendering is done...
 
I gave it a quick try this morning. It compile without much issue on the Pandora, but I must need some fixes or extension in gl4es: the intro screen seems correct, but ingame, I have mostly a black screen. I have to analyse how the rendering is done...

Yes this was also one on my failed port. I'm glad that you could take a look.


This is already done by ptitSeb http://repo.openpandora.org/?page=detail&app=drdestructo2_ptitseb
 
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Yes this was also one on my failed port. I'm glad that you could take a look.

I finally found the bug! It was tricky.
The issue was when calling glColor4ubv (or any other glColor in fact) just before calling glEnd(). Then that glColor was just forgotten..
lariad2.png

It's fixed now (and pushed to my github). I'll package the game soon (I also fixed a bug in current git sources of lariad, in script/Frog.lua line 33, it should be "eapi.DelTimer(frog.timer)" instead of "eapi.RemoveTimer(frog.timer)".
I'm not sure the speed is good enough, so maybe I'll put it in my beta lair first.
 
Lariad is on my beta lair thread.

I have quickly looked at game-lv. I have it compiled and running on the Pandora, but there is an issue with color-keyed sprites, so there still have the large purple rectangle... Need to investigate how the rendering is done.
 
I wanted to compile a few, but most of them use MLT library. I need to see if newer versions are more easy to compile.

Avidemux doesn't use it, but uses OpenGL, so it would be slower even if it works without it.

I will try the QT5 version, but no promises, ;)
 
Got game-lv to run properly now (no issue in gl4es this time, it was just a bit of code still there when the game relied only on Software SDL for the blitting and the colorkey had to be adapted to the screen surface).

There is still something strange with the "widescreen" support...
 

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apparently, indie game dev "rake in grass" (Pavel Tovarys) had several of its game's source code available for free usage around 2009. these game were build on the torque engine (v1.1.x it seems), which is now open source and opengl based. Game content commercial, but there are demos avialable (or were)

couldn't locate any mirror... (someone needs to aks the developer)
https://www.garagegames.com/community/forums/viewthread/82135/2#comments
https://web.archive.org/web/2012071...akeingrass.com/resources/source_code_eula.txt
https://web.archive.org/web/20120829170819/http://blog.rakeingrass.com/resources/phantasia2_src.zip
https://web.archive.org/web/2012082...akeingrass.com/resources/larva_mortus_src.zip
https://web.archive.org/web/20121112171514/http://blog.rakeingrass.com/?cat=3

Larva Mortus (Crimsonland like shooter)
[doublepost=1490916468,1490914915][/doublepost]


stumbled upon Pakoon! racing series + pizza delivery...freeware with source code under GPL (v1 OpenGL?)

https://web.archive.org/web/20141123120344/http://www.pakoon.com/sourcecode.htm
http://www.nic.fi/~moxide/devcenter.html (old homepage + downloads)


Github mirrors found + SDL +Linux port
https://github.com/tunp/Pakoon0
https://github.com/tunp/Pakoon1
https://github.com/tunp/Pakoon2



Deceiver https://forums.tigsource.com/index.php?topic=49277
source code MIT https://github.com/etodd/deceiver
assets freeware (proprietary?)
 
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stumbled upon Pakoon! racing series + pizza delivery...freeware with source code under GPL (v1 OpenGL?)

https://web.archive.org/web/20141123120344/http://www.pakoon.com/sourcecode.htm
http://www.nic.fi/~moxide/devcenter.html (old homepage + downloads)

Github mirrors found + SDL +Linux port
https://github.com/tunp/Pakoon0
https://github.com/tunp/Pakoon1
https://github.com/tunp/Pakoon2
I tried Pakoon0, and guess what... Not working fine. It reveal a few new bugs in gl4es :(
So I'm in for some new debugging sessions.
 
I tried Pakoon0, and guess what... Not working fine. It reveal a few new bugs in gl4es :(
So I'm in for some new debugging sessions.
I feel your pain... but, every revealed bug is a bug which can be squashed. ;P
[doublepost=1491059468,1491053334][/doublepost]via the webarchive some more games with source code.

http://dungeon-tactics.com/ GPLv3, 2012
http://dungeon-tactics.com/screenshots/dungeon_tactics_1.1_02.PNG

"Gilbert and the doors" GPLv3, 2016
https://sites.google.com/view/gilbert-and-the-doors

Thrive, evolutionary game, GPL, freeware , assets extra repository, active development, ogre3d, openGL
https://archive.org/details/Thrive0.3.3
https://github.com/Revolutionary-Games/Thrive/releases

-> looks very fascinating!

https://cowthing.itch.io/dungeon-of-cor
https://github.com/CowThing/Dungeon-of-Cor

http://mbays.freeshell.org/intricacy/ GPL Puzzle game, Written in Haskell, with SDL and Curses user interfaces.


https://github.com/linleyh/liberation-circuit Lineration circuit programming game, allegro 5
looks glorious...

https://carrot.soulweaver.fi/#license Jazz2 remake, GPLv3
https://www.youtube.com/watch?v=dQqU2YRLoqU

lix, lemming clone http://lixgame.com/

(For some reasons posts are limited to five media links.... :( )
 
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