Port Requests


Hi all,

I spent the whole Sunday afternoon fighting with NetHack 3.6.1 (-lcurses issues, YACC vs Bison, etc...).

I finally managed to compile the ncurses version and package it. The PND needs some more work though, I'll push it to the Repo when it's ready.

P.S: @lunixbochs: if you'd rather update your own package from 2011, please let me know.

Cheers, Magic Sam
 
more unsorted stuff of game with some porting potential

update and android port of the already ported "powder toy" (which had performance problems)

Tribal trouble (linux port available)
https://github.com/sunenielsen/tribaltrouble

Stranded I and Stranded II source code (only windows)
https://en.wikipedia.org/wiki/Stranded_(video_game)
maybe interesting as the Blitz3D is also now free (https://github.com/blitz-research/blitz3d )

Someone took already a look at The White Chamber ? Game and engine open source, but not currently linux ported
http://www.studiotrophis.com/site/downloads
https://bitbucket.org/MnemonicWME/wme1/src
 
Someone took already a look at The White Chamber ? Game and engine open source, but not currently linux ported
http://www.studiotrophis.com/site/downloads
https://bitbucket.org/MnemonicWME/wme1/src
The White Chamber and some other games using Wintermute Engine can be played using ScummVM.

However, despite using Qt4 and OpenGL, it was designed in mind for Windows.
I attempted to fix those issues and make a linux port here :
https://github.com/gameblabla/YugiohPhantomRealm
You replaced almost all backslashes with slashes, but that also includes things like \n, \t, ...
Most of them are commented, but not all - briefly looking, I found two instances - saving config in file Utility/ConfigUnit.cpp and in file Game/Duel/Parts/FieldWidget.cpp the line "fieldName.push_back('/0');" (originally "fieldName.push_back('\0');"),
 
I took a look at that Yugoho game.
A port to GLES2 needs quite a lot of work. Beside the conversion of glsl stuff, there is also GLEW to remove, and maybe glfw too, unles glfw 2 can be compiled for GLES2 (I haven't checked).

I have done a bit of work, but it's not finished and just gives me a blackscreen on my VM.^

The diff and shader is attached.
 

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