ptitSeb
Serial Porter
So, TileMassacre compiled. But it just don't start. It hang a first call SDL. I just don't understand why... If i put a SDL_Init(SDL_INIT_EVERYTHING) in the main, firstline, it hang too (just nothing happens).
I'll give it a go then, if there are still people who want this. It's quite easy to get something working (as indicated by freamon), I also managed to get it running and to import some recipes. But to display the recipes, it needs a more recent GTK version than the one we have on the firmware right now, so I'll need to find some way around that - maybe Code::Blocks has a more recent version, or else I'll just compile it myself.Freemon messaged me and said that he doesn't have time to work on Pandora stuff right now, so if anyone else could please take a look at this.Gourmet Recipe Manager just uses Python and GTK - it's relatively easy to get it running on the Pandora (I just tried it, and imported recipes for Chocolate Cake from a MealMaster file, and now I'm hungry).I'd love to see a port of Gourmet Recipe Manager... I use it on my linux box, but having it portable would be nice.
I'll make a PND of it after the Coding Compo is over, if no-one else has done it before then. For anyone wanting to give porting this a try, what I did (using the C/C++/Py Development Tools PND), was "easy_install SQLAlchemy", "easy_install PIL", and "python setup.py install" for Gourmet's setup.py file. After that, running 'gournmet' produces an error related to the recbox.ico file - I just changed the code to refer to recbox.png instead, which probably isn't right, but it got it running. There's other stuff that can be added (mplayer (?), modules for spellchecking and importing to pdf, etc), but it works without them.
thanks,
Christopher.
I'd be interested to know how you mix the python parts to the rest. In Codeblocks this always gets messy.I'll give it a go then, if there are still people who want this. It's quite easy to get something working (as indicated by freamon), I also managed to get it running and to import some recipes. But to display the recipes, it needs a more recent GTK version than the one we have on the firmware right now, so I'll need to find some way around that - maybe Code::Blocks has a more recent version, or else I'll just compile it myself.Freemon messaged me and said that he doesn't have time to work on Pandora stuff right now, so if anyone else could please take a look at this.Gourmet Recipe Manager just uses Python and GTK - it's relatively easy to get it running on the Pandora (I just tried it, and imported recipes for Chocolate Cake from a MealMaster file, and now I'm hungry).I'd love to see a port of Gourmet Recipe Manager... I use it on my linux box, but having it portable would be nice.
I'll make a PND of it after the Coding Compo is over, if no-one else has done it before then. For anyone wanting to give porting this a try, what I did (using the C/C++/Py Development Tools PND), was "easy_install SQLAlchemy", "easy_install PIL", and "python setup.py install" for Gourmet's setup.py file. After that, running 'gournmet' produces an error related to the recbox.ico file - I just changed the code to refer to recbox.png instead, which probably isn't right, but it got it running. There's other stuff that can be added (mplayer (?), modules for spellchecking and importing to pdf, etc), but it works without them.
thanks,
Christopher.
Didn't even know that page existed.Can someone clean up the Ports Request page by the way on the wiki ?
http://pandorawiki.org/Port_Requests
There is a lot of software already ported that should be removed or struck through.
I know I could do it but I dont have time for that so I hope someone can be up to it. Thanks.
I tried hedgeware some time ago (not too long go, just a couple of weeks), with the GLES part enabled, and I'm mainly have segfault in the menu. Maybe I should try to recompile with libGL?Not yet, for scorched 3d. For hedgewars, you should just need plenty of ram and the freepascal compiler.
Didn't notice.Hey for Hedgewars have we a Worms Clone too here downloadable for Pandora
http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,29,158
and here
http://repo.openpandora.org/?page=detail&app=warmux-1104
There's no source available and it's a Windows program. You do realize this is not portable on Pandora?Requesting someone port PSPdisp to OpenPandora. http://www.jjs.at/software/pspdisp.html
Using a Pandora as a controll+extra screen in games would be really fun!
It's on the repo! Forum thread here: http://boards.openpandora.org/index.php/topic/13874-gourmet-recipe-manager/Gourmet Recipe Manager is more or less working now, I'm still struggling a bit with some of the optional plug-ins, but if they give me too much of a headache I can just leave those out. In particular the export to PDF plug-in seems to bring a whole new lot of dependencies with it, which may not be worth the effort.
So if all works out, you can expect a PND on the repo next week or so.
I removed 12 entries that I found on the repo.Can someone clean up the Ports Request page by the way on the wiki ?
http://pandorawiki.org/Port_Requests
There is a lot of software already ported that should be removed or struck through.
I know I could do it but I dont have time for that so I hope someone can be up to it. Thanks.