Last time I checked it needed clang for objc++ and shader for opengl. I think gcc has cached up with clang for the objc++ side, but the shader issue stays. But maybe the shaders are not mandatory or easily ported to GLES2?Has anyone take a look at Core Breach? Requires OpenGL, OpenAL, SDL, SDL_mixer & freetype, and I know OpenAL has caused issues before...
I keep putting off setting this up, but I believe Exagear is installed into a Debian chroot, so apt-get would be available in that environment. Steam requires x86, so your only real options are Exagear or QEMU if you want to run off any ARM based console like the Pandora.I saw ingoreis was able to run Steam on Pandora OS (with Exagear) buy AFAIK Steam isn't available in x86 Angstrom repo. Can we use apt-get if we install Exagear on Pandora?
Yeah Exagear installs basically an x86 debian install that runs off an image file. Exagear provides an x86 emulation layer. Steam is installed via the x86 debian repo. Not entirely sure there is an x86 of angstrom as it's geared for mobile devices, but it's old and crusty anyway....I keep putting off setting this up, but I believe Exagear is installed into a Debian chroot, so apt-get would be available in that environment. Steam requires x86, so your only real options are Exagear or QEMU if you want to run off any ARM based console like the Pandora.I saw ingoreis was able to run Steam on Pandora OS (with Exagear) buy AFAIK Steam isn't available in x86 Angstrom repo. Can we use apt-get if we install Exagear on Pandora?
Also, I didn't think there was an x86 Angstrom repo. I thought Angstrom was only for ARM.
You think I want Exagear because of Steam, and wanted Pandora for gaming?Well would imagine on the Pandora, everything on it is unplayable. CPU use of just running steam makes any game unusable.
Yes, I was given that impression from the mention of it in your prior post.You think I want Exagear because of Steam, and wanted Pandora for gaming?Well would imagine on the Pandora, everything on it is unplayable. CPU use of just running steam makes any game unusable.
You are right, but I mentoined Steam because I don't see many Pandora videos that doesn't include gamingYes, I was given that impression from the mention of it in your prior post.You think I want Exagear because of Steam, and wanted Pandora for gaming?Well would imagine on the Pandora, everything on it is unplayable. CPU use of just running steam makes any game unusable.
ptitSeb: The source code headers say it's GPLv3, is there something you're linking it against that ISN'T GPLv3 compatible? Are you using it in something else that isn't GPLv3? I do wonder if that implies that SDL itself would need to be GPLv3 or GPLv2 WITH the statement v2 OR any LATER VERSION (some versions of GPLv2 clearly state they can only be linked against other v2). Which SDL does Pandora have on it anyways? I do believe it is 1.X of some form, not SDL v2 (which is zlib license), so that shouldn't be an issue as SDL 1.x is still LGPLv2.1 which means it's ok to link to?
Hey, was wondering if anyone could port over the rust language? Found what appear to be a set of unnoficial binaries compiled for the armv7 arch.
link: https://github.com/warricksothr/RustBuild
ptitSeb: Oh, they embedded the data INTO the source? I would've assumed that it would be a separate data package... then we could just download the data folder from GIT separately and put in appdata folder, but if it's a little more complicated than that I understand where you're coming from...