Port Requests


I am to lazy to fix and package this, but gforth mostly builds out of the box on the Pandora (with notaz's firmware gcc). It fails somewhere, but after two make invocations I could successfully run ./gforth sokoban.fs
 
Has anyone take a look at Core Breach? Requires OpenGL, OpenAL, SDL, SDL_mixer & freetype, and I know OpenAL has caused issues before...
 
Has anyone take a look at Core Breach? Requires OpenGL, OpenAL, SDL, SDL_mixer & freetype, and I know OpenAL has caused issues before...
Last time I checked it needed clang for objc++ and shader for opengl. I think gcc has cached up with clang for the objc++ side, but the shader issue stays. But maybe the shaders are not mandatory or easily ported to GLES2?

I don't think it's an easy port anyway, and not sure it will be fast (and will probably never run on CC model).
 
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I saw ingoreis was able to run Steam on Pandora OS (with Exagear) buy AFAIK Steam isn't available in x86 Angstrom repo. Can we use apt-get if we install Exagear on Pandora?
 
I saw ingoreis was able to run Steam on Pandora OS (with Exagear) buy AFAIK Steam isn't available in x86 Angstrom repo. Can we use apt-get if we install Exagear on Pandora?
I keep putting off setting this up, but I believe Exagear is installed into a Debian chroot, so apt-get would be available in that environment. Steam requires x86, so your only real options are Exagear or QEMU if you want to run off any ARM based console like the Pandora.

Also, I didn't think there was an x86 Angstrom repo. I thought Angstrom was only for ARM.
 
I saw ingoreis was able to run Steam on Pandora OS (with Exagear) buy AFAIK Steam isn't available in x86 Angstrom repo. Can we use apt-get if we install Exagear on Pandora?
I keep putting off setting this up, but I believe Exagear is installed into a Debian chroot, so apt-get would be available in that environment. Steam requires x86, so your only real options are Exagear or QEMU if you want to run off any ARM based console like the Pandora.

Also, I didn't think there was an x86 Angstrom repo. I thought Angstrom was only for ARM.
Yeah Exagear installs basically an x86 debian install that runs off an image file. Exagear provides an x86 emulation layer. Steam is installed via the x86 debian repo.  Not entirely sure there is an x86 of angstrom as it's geared for mobile devices, but it's old and crusty anyway....
 
Well would imagine on the Pandora, everything on it is unplayable. CPU use of just running steam makes any game unusable.
 
Well would imagine on the Pandora, everything on it is unplayable. CPU use of just running steam makes any game unusable.
You think I want Exagear because of Steam, and wanted Pandora for gaming? :D
 
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ptitSeb: The source code headers say it's GPLv3, is there something you're linking it against that ISN'T GPLv3 compatible? Are you using it in something else that isn't GPLv3? I do wonder if that implies that SDL itself would need to be GPLv3 or GPLv2 WITH the statement v2 OR any LATER VERSION (some versions of GPLv2 clearly state they can only be linked against other v2). Which SDL does Pandora have on it anyways? I do believe it is 1.X of some form, not SDL v2 (which is zlib license), so that shouldn't be an issue as SDL 1.x is still LGPLv2.1 which means it's ok to link to?

http://www.gnu.org/licenses/gpl-faq.html#AllCompatibility might help you determine what you're allowed to do...

P.S. Licenses, Patents and trademarks all seem to just be stupid imo, sure it's nice to say "If you take my open source, free work please do the same" or "I figured out the best way to do this, don't you wanna ensure that I can put food in my belly?" but the way all these licenses handle it is just ass... Not unlike politics tbh, it's not a good system but it is the system we have so people are inclined to use it and trust in it. And don't get me started on "Facebook has copyright on any picture you upload to it" bullshit, the Louvre doesn't have copyright on the Mona Lisa... Leonardo wouldn't even have Copyright due to his death + 70 years passing (according to French laws).

Humans insist on sabotaging their own progress by "Pulling the wool" over others eyes for their own gain, nothing will ever change that though, just like nothing will change the fact that certain people and groups can never be allowed access to certain things and knowledge due to their inability to use it properly and not against one another.

P.P.S. Sorry to go on a rant, now if you'll excuse me I need to go draw some lines in the sand and kill other people because of them...
 
ptitSeb: The source code headers say it's GPLv3, is there something you're linking it against that ISN'T GPLv3 compatible? Are you using it in something else that isn't GPLv3? I do wonder if that implies that SDL itself would need to be GPLv3 or GPLv2 WITH the statement v2 OR any LATER VERSION (some versions of GPLv2 clearly state they can only be linked against other v2). Which SDL does Pandora have on it anyways? I do believe it is 1.X of some form, not SDL v2 (which is zlib license), so that shouldn't be an issue as SDL 1.x is still LGPLv2.1 which means it's ok to link to?
 

It's not about GPLv3. It's about possibly copyrighted material. The game works with png sprites, mp3 music, wav sound, etc... that came straight from the original game. This is what is bothering me. Not the engine itself.
 
Hardfloat ArmV7a?

Search Bodhi Linux for Pandora..it is in Hardfloat :)

Bad bad working Weekend for me.

We have Inventur this Weekend (i dont know the english Word for it)

Bodhi Linux for the Pandora is Armv7a Hardfloat :)
 
ptitSeb: Oh, they embedded the data INTO the source? I would've assumed that it would be a separate data package... then we could just download the data folder from GIT separately and put in appdata folder, but if it's a little more complicated than that I understand where you're coming from...
 
ptitSeb: Oh, they embedded the data INTO the source? I would've assumed that it would be a separate data package... then we could just download the data folder from GIT separately and put in appdata folder, but if it's a little more complicated than that I understand where you're coming from...

Data is not just folder from the game. It's transformed data. so grabbing from the git? Mmmm, I can probably try to do that.
 
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