ptitSeb
Serial Porter
Sure @ekianjo
Btw, I have fixed my missing hands and corrupted books...
The game use "row major" Matrix, where OpenGL, internaly, use column major.
So, when loading matrix into uniform, it uses the "TRANSPOSE" parameter. Of course this is not supported on GLES, so (early in the port), I had to write a manual transposition of the matrix.
The point is, the game load more than 1 matrix at a time (like 7 for example), and my simple loop worked only for 1...
Fixed now, it looks good (but still slow)...
Btw, I have fixed my missing hands and corrupted books...
The game use "row major" Matrix, where OpenGL, internaly, use column major.
So, when loading matrix into uniform, it uses the "TRANSPOSE" parameter. Of course this is not supported on GLES, so (early in the port), I had to write a manual transposition of the matrix.
The point is, the game load more than 1 matrix at a time (like 7 for example), and my simple loop worked only for 1...
Fixed now, it looks good (but still slow)...
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