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Port Requests (NO SOURCE = NO PORT)

Discussion in 'General Discussions' started by mmielke, Nov 11, 2010.

  1. ptitSeb

    ptitSeb Serial Porter

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    @Magic Sam : VS2017/C#/DirectX(10) => no, that will not be easy!
     
  2. Magic Sam

    Magic Sam Forever Homebrew

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    @ptitSeb : sorry, I should have checked the requirements before posting, as always...

    Cheers, Magic Sam
     
  3. shaddim

    shaddim Member

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  4. ptitSeb

    ptitSeb Serial Porter

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    I only ported ASCIIpOrtal from Cymon's game, wich is a great game. That github links looks nice, with plenty of simple things inside.
     
    _jr_ likes this.
  5. shaddim

    shaddim Member

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    Last edited: Apr 11, 2017
  6. Eight Bit

    Eight Bit Advanced Member

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    I have a re- request :)
    Could some one take a look at OpenRA again?
    It's been a while and things have improved on both Pandora and OpenRA side. If I recall correctly ptitseb was working on it... long ago ;)
     
  7. ptitSeb

    ptitSeb Serial Porter

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    OpenRA still (probably) need OpenGL 2 and/or some GLES2 port. I have it on my todo, but that will have to wait after gl4es 1.1 or 1.2 at least (not completly sure of the detailled roadmap here).
     
    Eight Bit likes this.
  8. Xcl4m4t10n

    Xcl4m4t10n Very Active Member

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    I have been looking Ootake and it seems to use DirectX9 so I think I hve my answer XD.
     
  9. sebt3

    sebt3 homebrew player (P. & C.)

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    If you look at it from long distance, converting a game from GL1.x to GLES1.x is "just" a matter of converting the glBegin/glEnd, but if you get into the details you discover there's tons of details to cover to have something usable (have a look at gl4es' code to get how complex this realy is).
    Converting a game from GL2.x to GLES2.x from long distance already looks very complex : translating shaders on the fly, support of GLES1 on GLES2 (yes while GL is always backward compatible, GLES never is. So to support GL2 games one have to support GL1 on GLES2 which itself is a long project on its own), add extentions to the mix and you already see what a mess this is going to go... And trust me, if you have a deeper look, the number of details to handle is just tantalizing...

    PS: @ptitSeb, this wasnt for you obviously : you know all this way more than me :p
     
  10. ptitSeb

    ptitSeb Serial Porter

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    Yeah, the GL2.x to GLES2.0 version of gl4es iss very far away! So much things to do, so many details. But, step by step, something can probably be done. My plan is to first track every states of GL1.x (that gl4es v1.0 basically), that add an optionnal GLES2 backend and start emulating fixed pipeline in shaders (that's gl4es v2.0), along the way, adding support for GLES2 shader (that when port of OpenRA or Pioneer can be done, with hand-modification of shaders), and then, in a possible far far away future, put a GL2->GLES2 shader converter and so having GL2.1 emulation (that's gles v3.0).
     
  11. bluedeer

    bluedeer Member

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  12. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    A new game from Retroguru, Hermes:

    http://www.retroguru.com/hermes/

    @Pickle and @notaz : is a Pandora (+ GPH consoles) port already in the works ?

    @EvilDragon : could you sell a possible Dreamcast port at your shop, like you did with Fruit'Y (in some nice little cases I told you about via PM... ;) :p ) ?

    Cheers, Magic Sam
     
    Last edited: Apr 17, 2017
  13. EvilDragon

    EvilDragon Administrator Staff Member

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    No worries, I'm publishing all Retroguru games for the DreamCast, and this one is already heavily being planned on.
    However, they'll come in transparent jewel cases (like W&W).
    Those little cases won't help as we'd need them in the CD factory so they can seal them.
     
    Magic Sam and TheAnimatedFreak like this.
  14. Magic Sam

    Magic Sam Forever Homebrew

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    Hi again !

    @EvilDragon : OK, thanks for your reply :)

    On a side note, are you going to do something regarding "those little cases" ? :p

    Cheers, Magic Sam
     
  15. shaddim

    shaddim Member

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  16. shaddim

    shaddim Member

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    more stuff

    DestinationSol space 2d shooter https://github.com/MovingBlocks/DestinationSol


    Aigilas Linux, Java but looks not demanding https://github.com/XBigTK13X/Aigilas

    http://web.archive.org/web/20160619170539/http://presskit.simplepathstudios.com/sheet.php?p=aigilas

    Munchoid same author
    https://github.com/XBigTK13X/Munchoid

    W6 war simulation c++ but for Haiku and with comments in French
    http://lema.link-u.com/be/w6.html
    https://github.com/TheNavigat/W6/tree/master/W6Haiku

    SDLpal famous chinese game (seems to exist for many mobile devices, but seems npt to be in repo)
    https://github.com/sdlpal/sdlpal
     
    Last edited: Apr 19, 2017
  17. shaddim

    shaddim Member

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  18. gameblabla

    gameblabla Still Fresh

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  19. shaddim

    shaddim Member

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    here seems to be a source archive
    http://web.archive.org/web/20061202084448/http://www.twin-tail.jp:80/
    http://web.archive.org/web/20061207113647/http://www.twin-tail.jp/luna_new.zip

    here the original homepage
    http://web.archive.org/web/20061105011953/http://luna.sumomo.ne.jp:80/

    maybe then compileable with https://wiki.winehq.org/Winelib
     
    Last edited: Apr 24, 2017
  20. Farox

    Farox Certified Guru

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    I take a quick look at Aigilas and Munchoid but they use gdx library, and we don't have it IIRC.
     
    shaddim likes this.

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