Port Requests


Bingo! that fixed the loading.
Now the game start...but audio is full of noises...and gfx is in wireframe like was initially on Pandora, but this is another kind of bug(s).
I'll try to experiment enabling GLES2 or GL legacy...now i was using software renderer.
 
Well enabling GL legacy with GL4ES i have ..

Schermata a 2023-10-22 13-57-02.png


But audio is completely noise...it need to be fixed...
This is the debug log:
gl4es ./wipegame
LIBGL: Initialising gl4es
LIBGL: v1.1.5 built on Mar 16 2023 13:01:25
LIBGL: Using GLES 2.0 backend
LIBGL: loaded: libGLESv2.so
LIBGL: loaded: libEGL.so
LIBGL: Using GLES 2.0 backend
LIBGL: Hardware Full NPOT detected and used
LIBGL: Extension GL_EXT_blend_minmax detected and used
LIBGL: Extension GL_EXT_draw_buffers detected and used
LIBGL: FBO are in core, and so used
LIBGL: PointSprite are in core, and so used
LIBGL: CubeMap are in core, and so used
LIBGL: BlendColor is in core, and so used
LIBGL: Blend Subtract is in core, and so used
LIBGL: Blend Function and Equation Separation is in core, and so used
LIBGL: Texture Mirrored Repeat is in core, and so used
LIBGL: Extension GL_OES_mapbuffer detected
LIBGL: Extension GL_OES_element_index_uint detected and used
LIBGL: Extension GL_OES_packed_depth_stencil detected and used
LIBGL: Extension GL_OES_depth24 detected and used
LIBGL: Extension GL_OES_rgb8_rgba8 detected and used
LIBGL: Extension GL_EXT_multi_draw_arrays detected
LIBGL: Extension GL_EXT_texture_format_BGRA8888 detected and used
LIBGL: Extension GL_OES_depth_texture detected and used
LIBGL: Extension GL_EXT_texture_rg detected and used
LIBGL: Extension GL_OES_texture_float detected and used
LIBGL: Extension GL_OES_texture_half_float detected and used
LIBGL: Extension GL_OES_fragment_precision_high detected and used
LIBGL: Extension GL_EXT_shader_texture_lod detected and used
LIBGL: Max vertex attrib: 16
LIBGL: Extension GL_OES_standard_derivatives detected and used
LIBGL: Extension GL_OES_get_program_binary detected and used
LIBGL: Number of supported Program Binary Format: 1
LIBGL: Max texture size: 4096
LIBGL: Max Varying Vector: 8
LIBGL: Texture Units: 8/8 (hardware: 8), Max lights: 8, Max planes: 6
LIBGL: Max Color Attachments: 4 / Draw buffers: 4
LIBGL: Hardware vendor is Imagination Technologies
LIBGL: EGLImage to Texture2D supported
LIBGL: EGLImage to RenderBuffer supported
LIBGL: Targeting OpenGL 2.1
LIBGL: Not trying to batch small subsequent glDrawXXXX
LIBGL: try to use VBO
LIBGL: FBO workaround for using binded texture enabled
LIBGL: Force texture for Attachment color0 on FBO
LIBGL: Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
LIBGL: glX Will try to recycle EGL Surface
LIBGL: Current folder is:/media/farox/pyra2/code/wipeout-rewrite-master
LIBGL: Loaded a PSA with 17 Precompiled Programs
DRI3 1.0
present 1.2
DRM FD 7
Failed to load gamecontrollerdb.txt
/build/dri3wsegl-pyra-0.5/dri3_ws.c:843: WSEGL_SwapControlInterval: WSEGL_SwapControlInterval 1

/build/dri3wsegl-pyra-0.5/dri3_ws.c:843: WSEGL_SwapControlInterval: WSEGL_SwapControlInterval 1

atlas texture 70001
inserted atlas texture ( 2x 2) at ( 0, 0)
load save data success
load cmp wipeout/textures/drfonts.cmp
inserted atlas texture (212x 64) at ( 2, 0)
inserted atlas texture (208x 36) at ( 10, 0)
inserted atlas texture (216x 16) at ( 18, 0)
inserted atlas texture ( 24x 16) at ( 26, 0)
inserted atlas texture ( 8x 8) at ( 28, 0)
inserted atlas texture ( 20x 16) at ( 30, 0)
inserted atlas texture ( 20x 16) at ( 32, 0)
inserted atlas texture ( 24x 16) at ( 34, 0)
inserted atlas texture ( 24x 16) at ( 36, 0)
inserted atlas texture ( 12x 12) at ( 38, 0)
load: wipeout/textures/speedo.tim
inserted atlas texture (128x 32) at ( 40, 0)
load: wipeout/textures/target2.tim
inserted atlas texture ( 16x 16) at ( 45, 0)
load cmp wipeout/common/wicons.cmp
inserted atlas texture ( 32x 32) at ( 47, 0)
inserted atlas texture ( 32x 32) at ( 49, 0)
inserted atlas texture ( 32x 32) at ( 51, 0)
inserted atlas texture ( 32x 32) at ( 53, 0)
inserted atlas texture ( 32x 32) at ( 55, 0)
inserted atlas texture ( 32x 32) at ( 57, 0)
inserted atlas texture ( 32x 32) at ( 59, 0)
inserted atlas texture ( 32x 32) at ( 61, 0)
inserted atlas texture ( 32x 32) at ( 0, 2)
load cmp wipeout/common/allsh.cmp
inserted atlas texture ( 96x 64) at ( 18, 2)
inserted atlas texture ( 96x 64) at ( 22, 2)
inserted atlas texture ( 96x 64) at ( 26, 2)
inserted atlas texture ( 64x 64) at ( 30, 2)
inserted atlas texture ( 48x 48) at ( 33, 2)
inserted atlas texture ( 96x 64) at ( 36, 2)
inserted atlas texture ( 96x 64) at ( 40, 2)
inserted atlas texture ( 72x 64) at ( 44, 2)
inserted atlas texture ( 32x 64) at ( 48, 2)
inserted atlas texture ( 64x 64) at ( 50, 2)
inserted atlas texture ( 48x 48) at ( 53, 2)
inserted atlas texture ( 48x 48) at ( 56, 2)
inserted atlas texture ( 96x 64) at ( 59, 2)
inserted atlas texture ( 96x 64) at ( 2, 3)
inserted atlas texture ( 64x 64) at ( 6, 3)
inserted atlas texture ( 96x 64) at ( 9, 3)
inserted atlas texture ( 72x 64) at ( 13, 3)
inserted atlas texture ( 48x 48) at ( 17, 5)
inserted atlas texture ( 64x 64) at ( 20, 5)
inserted atlas texture ( 48x 48) at ( 23, 5)
inserted atlas texture ( 96x 64) at ( 26, 5)
inserted atlas texture ( 96x 64) at ( 30, 5)
inserted atlas texture ( 96x 64) at ( 34, 5)
inserted atlas texture ( 72x 64) at ( 38, 5)
inserted atlas texture ( 96x 64) at ( 42, 5)
inserted atlas texture ( 96x 64) at ( 46, 5)
inserted atlas texture ( 96x 64) at ( 50, 5)
inserted atlas texture ( 72x 64) at ( 54, 5)
inserted atlas texture ( 64x 64) at ( 58, 5)
inserted atlas texture ( 48x 48) at ( 0, 6)
inserted atlas texture ( 96x 64) at ( 3, 6)
inserted atlas texture ( 64x 64) at ( 7, 6)
inserted atlas texture ( 96x 64) at ( 10, 6)
inserted atlas texture ( 72x 64) at ( 14, 8)
inserted atlas texture ( 48x 48) at ( 18, 8)
inserted atlas texture ( 96x 64) at ( 21, 8)
inserted atlas texture ( 64x 64) at ( 25, 8)
inserted atlas texture ( 96x 64) at ( 28, 8)
inserted atlas texture ( 96x 64) at ( 32, 8)
inserted atlas texture ( 48x 48) at ( 36, 8)
inserted atlas texture ( 72x 64) at ( 39, 8)
inserted atlas texture ( 96x 64) at ( 43, 8)
inserted atlas texture ( 64x 64) at ( 47, 8)
inserted atlas texture ( 96x 64) at ( 50, 8)
inserted atlas texture ( 96x 64) at ( 54, 8)
inserted atlas texture ( 48x 48) at ( 58, 8)
inserted atlas texture ( 72x 64) at ( 0, 9)
inserted atlas texture ( 96x 64) at ( 4, 9)
inserted atlas texture ( 96x 64) at ( 8, 9)
inserted atlas texture ( 72x 64) at ( 12, 11)
inserted atlas texture ( 48x 48) at ( 16, 11)
load: wipeout/common/allsh.prm
load cmp wipeout/common/alcol.cmp
inserted atlas texture ( 96x 64) at ( 19, 11)
inserted atlas texture ( 96x 64) at ( 23, 11)
inserted atlas texture ( 96x 64) at ( 27, 11)
inserted atlas texture ( 96x 64) at ( 31, 11)
inserted atlas texture ( 96x 64) at ( 35, 11)
inserted atlas texture ( 96x 64) at ( 39, 11)
inserted atlas texture ( 96x 64) at ( 43, 11)
load: wipeout/common/alcol.prm
load: wipeout/textures/shad1.tim
inserted atlas texture (128x256) at ( 47, 11)
load: wipeout/textures/shad2.tim
inserted atlas texture (128x256) at ( 52, 11)
load: wipeout/textures/shad3.tim
inserted atlas texture (128x256) at ( 57, 11)
load: wipeout/textures/shad4.tim
inserted atlas texture (128x256) at ( 0, 12)
load cmp wipeout/common/rescu.cmp
inserted atlas texture ( 64x 64) at ( 5, 12)
inserted atlas texture ( 48x144) at ( 8, 12)
inserted atlas texture ( 64x 64) at ( 11, 14)
inserted atlas texture ( 64x 64) at ( 14, 14)
inserted atlas texture ( 96x 96) at ( 17, 14)
inserted atlas texture ( 64x 64) at ( 21, 14)
inserted atlas texture ( 96x 48) at ( 24, 14)
load: wipeout/common/rescu.prm
load cmp wipeout/common/effects.cmp
inserted atlas texture ( 32x 32) at ( 28, 14)
inserted atlas texture ( 32x 32) at ( 30, 14)
inserted atlas texture ( 32x 32) at ( 32, 14)
inserted atlas texture ( 32x 32) at ( 34, 14)
inserted atlas texture ( 32x 32) at ( 36, 14)
inserted atlas texture ( 32x 32) at ( 38, 14)
load: wipeout/textures/target2.tim
inserted atlas texture ( 16x 16) at ( 40, 14)
load cmp wipeout/common/mine.cmp
inserted atlas texture ( 64x 64) at ( 42, 14)
inserted atlas texture ( 32x 32) at ( 45, 14)
load: wipeout/common/rock.prm
load: wipeout/common/mine.prm
load: wipeout/common/miss.prm
load: wipeout/common/shld.prm
load: wipeout/common/shld.prm
load: wipeout/common/ebolt.prm
open music track 2
PVRError): ComputeFrameBufferCompleteness: Switching psTex 0xa09a08 to XBGR [0, ]
PVRError): ComputeFrameBufferCompleteness: Switching psLevel 0x9ad2b0 to XBGR [0, ]
inserted atlas texture (320x192) at ( 28, 16)
load: wipeout/textures/wiptitle.tim
inserted atlas texture (320x240) at ( 28, 16)
load cmp wipeout/textures/paul.cmp
inserted atlas texture (128x140) at ( 28, 16)
inserted atlas texture (128x140) at ( 33, 16)
load cmp wipeout/track03/library.cmp
inserted atlas texture (128x128) at ( 11, 17)
inserted atlas texture (128x128) at ( 21, 17)
inserted atlas texture (128x128) at ( 38, 17)
inserted atlas texture (128x128) at ( 5, 18)
inserted atlas texture (128x128) at ( 16, 18)
inserted atlas texture (128x128) at ( 43, 20)
inserted atlas texture (128x128) at ( 48, 20)
inserted atlas texture (128x128) at ( 53, 20)
inserted atlas texture (128x128) at ( 58, 20)
inserted atlas texture (128x128) at ( 0, 21)
inserted atlas texture (128x128) at ( 10, 22)
inserted atlas texture (128x128) at ( 21, 22)
inserted atlas texture (128x128) at ( 26, 22)
inserted atlas texture (128x128) at ( 31, 22)
inserted atlas texture (128x128) at ( 36, 22)
inserted atlas texture (128x128) at ( 5, 23)
inserted atlas texture (128x128) at ( 15, 23)
inserted atlas texture (128x128) at ( 41, 25)
inserted atlas texture (128x128) at ( 46, 25)
inserted atlas texture (128x128) at ( 51, 25)
inserted atlas texture (128x128) at ( 56, 25)
inserted atlas texture (128x128) at ( 0, 26)
load cmp wipeout/track03/scene.cmp
inserted atlas texture ( 96x 96) at ( 10, 27)
inserted atlas texture ( 96x 48) at ( 20, 27)
inserted atlas texture ( 32x 96) at ( 61, 25)
inserted atlas texture ( 64x 64) at ( 24, 27)
inserted atlas texture ( 64x 64) at ( 27, 27)
inserted atlas texture ( 64x122) at ( 30, 27)
inserted atlas texture ( 64x 64) at ( 33, 27)
inserted atlas texture ( 96x 40) at ( 36, 27)
inserted atlas texture ( 16x160) at ( 5, 28)
inserted atlas texture ( 64x 64) at ( 7, 28)
inserted atlas texture ( 64x 96) at ( 14, 28)
inserted atlas texture ( 64x 64) at ( 17, 28)
inserted atlas texture (128x 96) at ( 20, 30)
inserted atlas texture (128x 96) at ( 25, 30)
inserted atlas texture ( 64x128) at ( 33, 30)
inserted atlas texture ( 64x133) at ( 36, 30)
inserted atlas texture (164x 82) at ( 39, 30)
inserted atlas texture ( 64x 64) at ( 46, 30)
inserted atlas texture ( 64x 45) at ( 49, 30)
inserted atlas texture ( 64x256) at ( 52, 30)
inserted atlas texture (128x128) at ( 55, 30)
inserted atlas texture ( 64x 64) at ( 60, 30)
inserted atlas texture ( 64x 64) at ( 0, 31)
inserted atlas texture ( 64x 64) at ( 7, 31)
inserted atlas texture ( 64x 64) at ( 10, 31)
inserted atlas texture (128x 96) at ( 13, 32)
inserted atlas texture ( 96x 64) at ( 46, 33)
inserted atlas texture ( 96x128) at ( 0, 34)
inserted atlas texture (128x 64) at ( 4, 34)
inserted atlas texture (128x 77) at ( 18, 34)
inserted atlas texture (128x 96) at ( 23, 34)
inserted atlas texture ( 96x 64) at ( 9, 34)
inserted atlas texture (128x 64) at ( 28, 34)
inserted atlas texture (128x 96) at ( 39, 34)
inserted atlas texture (128x 72) at ( 55, 35)
inserted atlas texture ( 64x 64) at ( 60, 33)
inserted atlas texture ( 64x 64) at ( 33, 35)
inserted atlas texture ( 64x 64) at ( 13, 36)
inserted atlas texture ( 64x 64) at ( 36, 36)
inserted atlas texture ( 64x 64) at ( 44, 36)
inserted atlas texture ( 64x 64) at ( 47, 36)
inserted atlas texture ( 64x 64) at ( 60, 36)
inserted atlas texture ( 64x 64) at ( 4, 37)
inserted atlas texture ( 64x 64) at ( 7, 37)
inserted atlas texture (136x 68) at ( 16, 38)
inserted atlas texture ( 64x 64) at ( 10, 37)
load: wipeout/track03/scene.prm
load cmp wipeout/track03/sky.cmp
inserted atlas texture (128x218) at ( 28, 37)
load: wipeout/track03/sky.prm
load: wipeout/textures/wipeout1.tim
inserted atlas texture (320x240) at ( 28, 16)
load cmp wipeout/textures/track.cmp
inserted atlas texture (128x 74) at ( 11, 17)
inserted atlas texture (128x 74) at ( 21, 17)
inserted atlas texture (128x 74) at ( 39, 17)
inserted atlas texture (128x 74) at ( 5, 18)
inserted atlas texture (128x 74) at ( 16, 18)
inserted atlas texture (128x 74) at ( 44, 20)
inserted atlas texture (128x 74) at ( 49, 20)
load cmp wipeout/common/leeg.cmp
inserted atlas texture ( 64x 64) at ( 54, 20)
load: wipeout/common/leeg.prm
load: wipeout/common/teams.prm
load cmp wipeout/common/pilot.cmp
inserted atlas texture ( 96x 85) at ( 57, 20)
inserted atlas texture ( 64x 76) at ( 0, 21)
inserted atlas texture ( 64x 82) at ( 10, 21)
inserted atlas texture (128x128) at ( 21, 21)
inserted atlas texture ( 72x 68) at ( 39, 21)
inserted atlas texture ( 72x 72) at ( 3, 22)
inserted atlas texture (192x 64) at ( 13, 22)
inserted atlas texture ( 96x 56) at ( 43, 24)
inserted atlas texture ( 96x 56) at ( 47, 24)
load: wipeout/common/pilot.prm
load cmp wipeout/common/alopt.cmp
inserted atlas texture ( 64x 64) at ( 7, 22)
inserted atlas texture ( 96x 96) at ( 51, 24)
inserted atlas texture ( 64x 64) at ( 55, 24)
inserted atlas texture ( 0x 1) at ( 62, 5)
inserted atlas texture ( 12x 38) at ( 26, 17)
inserted atlas texture (128x 24) at ( 58, 24)
inserted atlas texture (118x169) at ( 7, 25)
inserted atlas texture (128x171) at ( 12, 25)
inserted atlas texture (128x128) at ( 26, 25)
load: wipeout/common/alopt.prm
load cmp wipeout/common/rescu.cmp
inserted atlas texture ( 64x 64) at ( 0, 25)
inserted atlas texture ( 48x144) at ( 17, 25)
inserted atlas texture ( 64x 64) at ( 31, 25)
inserted atlas texture ( 64x 64) at ( 34, 25)
inserted atlas texture ( 96x 96) at ( 37, 25)
inserted atlas texture ( 64x 64) at ( 3, 26)
inserted atlas texture ( 96x 48) at ( 20, 26)
load: wipeout/common/rescu.prm
load cmp wipeout/common/pad1.cmp
inserted atlas texture ( 8x 8) at ( 41, 25)
inserted atlas texture ( 64x 64) at ( 58, 26)
inserted atlas texture ( 32x 32) at ( 24, 26)
inserted atlas texture ( 32x 32) at ( 61, 26)
inserted atlas texture ( 64x 64) at ( 41, 27)
inserted atlas texture ( 64x 64) at ( 44, 27)
inserted atlas texture (128x 72) at ( 31, 28)
inserted atlas texture ( 32x 32) at ( 47, 27)
inserted atlas texture ( 32x 32) at ( 49, 27)
inserted atlas texture ( 32x 32) at ( 55, 27)
inserted atlas texture ( 32x 32) at ( 0, 28)
load: wipeout/common/pad1.prm
load cmp wipeout/common/msdos.cmp
inserted atlas texture ( 64x 64) at ( 51, 28)
load: wipeout/common/msdos.prm
LIBGL: Shuting down

A mistery for me are this 2 lines...
open music track 2
PVR (Error): ComputeFrameBufferCompleteness: Switching psTex 0xa09a08 to XBGR [0, ]
PVR (Error): ComputeFrameBufferCompleteness: Switching psLevel 0x9ad2b0 to XBGR [0, ]

maybe they are related to crashing the music ?
 
Good luck with this. Wipeout can have some of the best music of all video games. Eg Prodigy, Orbital, etc iirc.
 
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