Release PNDTools

Discussion in 'Software Releases' started by foxblock, May 28, 2011.

  1. milkshake

    milkshake Advanced Member

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    link to PXML?
     
  2. Blackcurtain

    Blackcurtain Member

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    I basically just left everything as it was and filled in my own data.



    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <PXML xmlns="http://openpandora.org/namespaces/PXML">
    <application id="AroraRift32X" appdata="AroraRift32X">
    <title lang="en_US">Arora Rift 32X</title>
    <title lang="sv">Arora Rift 32X</title>
    <title lang="de">Arora Rift 32X</title>
    <description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="sv">Arora Rift i ny omgjord version f&#246;r Pandora med helt ny 32-bit grafik.</description>
    <description lang="de">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <version major="0" minor="0" release="1" build="0"/>
    <exec command="./Start_Game.sh" background="false" standalone="true"/>
    <author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com" email="blackcurtainstudio@gmail.com"/>
    <categories>
    <category name="Game"/>
    </categories>
    </application>
    </PXML>
    
     
    Last edited by a moderator: Nov 3, 2011
  3. milkshake

    milkshake Advanced Member

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    thats the onld style PXML, plus you shouldnt have 2 seperate PXML sections in the XML


    here is a link to an example PXML


    here is how your PXML should probably look something more like this:

    Code:
    <PXML xmlns="http://openpandora.org/namespaces/PXML">
    <package id="AroraRift32X">
    <version major="0" minor="0" release="1" build="0" type="release"/>
    <author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com"/>
    <titles>
    <title lang="en_US">Arora Rift 32X</title>
    <title lang="de_DE">Arora Rift 32X</title>
    <title lang="sv">Arora Rift 32X</title>
    </titles>
    <descriptions>
    <description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="de_DE">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="sv">Arora Rift i ny omgjord version f&#246;r Pandora med helt ny 32-bit grafik.</description>
    </descriptions>
    <icon src="my-icon.png"/>
    </package>
    <application id="AroraRift32X" appdata="AroraRift32X">
    <exec command="./Start_Game.sh" background="false" standalone="true"/>
    <version major="0" minor="0" release="1" build="0" type="release"/>
    <!-- This program's version -->
    <author name="Black Curtain Studio" website="http://www.blackcurtainstudio.com"/>
    <!-- Optional email and website, name required -->
    <titles>
    <title lang="en_US">Arora Rift 32X</title>
    <title lang="de_DE">Arora Rift 32X</title>
    <title lang="sv">Arora Rift 32X</title>
    </titles>
    <title lang="en_US">Arora Rift 32X</title>
    <!-- Extra <title> block for compatibility with OS versions before HF6 -->
    <descriptions>
    <description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="de_DE">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <description lang="sv">Arora Rift i ny omgjord version f&#246;r Pandora med helt ny 32-bit grafik.</description>
    </descriptions>
    <description lang="en_US">Arora Rift conversion for Pandora with new 32-bit graphics.</description>
    <!-- Extra <description> block for compatibility with OS versions before HF6 -->
    <licenses>
    <!--<license name="GPLv2+" url="http://www.gnu.org/licenses/gpl-2.0.html" sourcecodeurl="http://openpandora.org/sources/package.tar.bz2"/> -->
    <!-- Optional url and sourcecodeurl, mandatory name -->
    </licenses>
    <previewpics>
    <pic src="./preview/pic1.jpg"/>
    <pic src="./preview/pic2.jpg"/>
    </previewpics>
    <info name="Arora Rift 32X Readme" type="text/html" src="readme.txt"/>
    <!-- the categories has to conform to the FDO categories, those will be enforced by the schema and libpnd! -->
    <categories>
    <category name="Game">
    <!-- Main category: a category like "Game", "Graphics", "Network", etc -->
    <subcategory name="ActionGame"/>
    <!-- Subcategory 1: a subcategory, like "BoardGame", "StrategyGame", "ActionGame" -->
    </category>
    </categories>
    </application>
    </PXML>
    
     
    Last edited by a moderator: Nov 4, 2011
  4. Blackcurtain

    Blackcurtain Member

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    Oh well someone should update the wiki then, but thanks for the help. I will try it :)
     
  5. milkshake

    milkshake Advanced Member

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    as far as I can see the wiki page is up to date.
     
  6. Blackcurtain

    Blackcurtain Member

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    Oh sorry, I was looking at the outdated page.
     
  7. milkshake

    milkshake Advanced Member

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    did it work :)
     
  8. Blackcurtain

    Blackcurtain Member

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    Nope, still nothing happening. Nothing even pops up. Not a single sign of response from anything, and the game runs fine when not using the PND method.
     
  9. milkshake

    milkshake Advanced Member

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    anyway I can test it? see if I can get it to work?
     
  10. Blackcurtain

    Blackcurtain Member

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    When I try to open the PND in PNDtools it says that "PXML file missing proper xml header, you should fix that, check the PXML specification for details" ? Sounds like this could be causing the problem.
     
  11. milkshake

    milkshake Advanced Member

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    have you appended the PXML file to the squashfs (or ISO) archive?
     
  12. Blackcurtain

    Blackcurtain Member

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    I'm not sure, how do I do that? I though this tool appended everything for me? At least it says so.
     
  13. milkshake

    milkshake Advanced Member

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    it does but you dont feed it an existing PND unless its already working :p use the tool to package your files for you.
     
  14. Blackcurtain

    Blackcurtain Member

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    Yeah, I add the whole game folder to the tool and it appends the xml for me. I just tested to open the PND after I created it to see if everything worked.
     
  15. milkshake

    milkshake Advanced Member

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    hmmm it should work, if you want me to give it a try I can see if I can make it work, I promise I wont pass it on, I understand it will be a commercial pandora game, I will delete it wether I get it working or not.
     
  16. Blackcurtain

    Blackcurtain Member

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    Thanks for the offer, but I got it working now :) I had added the whole folder as a subfolder, not the contents directly, so that's why it couldn't find the executable
     
  17. milkshake

    milkshake Advanced Member

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    yay, thought it would have been something as simple as that :) good stuff !
     
  18. gruso

    gruso thunderbox

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    Since the thread is bumped, just want to say thanks to Foxblock for this great tool. Handy for anyone, not just devs!
     
  19. milkshake

    milkshake Advanced Member

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    +1
     
  20. foxblock

    foxblock Asleep

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    [update moved to new page]
     
    Last edited by a moderator: Jan 17, 2012

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